Monster Dossier

Shrine Skelm

Shrine Skelm is a fantasy monster entry from source B3.

Level 5

Traits

lemediumhumanoidskelm

Rules & statistics

Monster Profile

Perception

11

Senses

  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • aklo
  • common
Abilities
  • telepathy 30 feet

Skills

Athletics
12
Deception
14
Intimidation
14
Occultism
11
Religion
11
Stealth
12
Thievery
12

Ability Mods

Str
5
Dex
3
Con
4
Int
4
Wis
2
Cha
5

Items

  • silver religious symbol

Defenses

Ac
22
Saving Throws
Fort
13
Ref
12
Will
11
Hp
  • Hp
    80
Weaknesses
  • Amount
    5
    Name
    cold iron

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    15
    Traits
    • agile
    • magical
    Effects
    • Grab
    Damage
    2d4+7 bludgeoning plus Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    antler
    Attack
    15
    Traits
    • magical
    Effects
    • Knockdown
    Damage
    2d8+7 piercing plus Knockdown (page 305)
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    22
    Entry
    3
    Spells
    • Name
      command
    • Name
      enthrall
    • Name
      mind reading
      Amount
      3
    • Name
      soothe

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • abjuration
    • concentrate
    • occult
    Trigger
    A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component
    Entries
    • The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take 1d8 mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).
    Name
    Seize Prayer
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • occult
    • polymorph
    • transmutation
    Entries
    • The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strike||Strikes but might change the damage type his Strike||Strikes deal.
    Name
    Change Shape

Background

Lore

No lore provided.