Monster Dossier

Shovrias

Male fleshwarp

Level 11

Traits

uniquecemediumaberrationhumanoid

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • jotun
  • elven
  • kiadok

Skills

Acrobatics
22
Athletics
23
Occultism
22

Ability Mods

Str
6
Dex
5
Con
3
Int
7
Wis
5
Cha
0

Defenses

Ac
30
Saving Throws
Fort
18
Ref
22
Will
22
Abilities
  • +1 circumstance vs. diseases and poisons
Hp
  • Hp
    195
    Abilities
    • Immune cold
Weaknesses
  • Name
    fire
    Amount
    10
Resistances
  • Name
    slashing
    Amount
    10

Speed

Walk
25
Burrow
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • magical
    • reach
    Name
    tentacle
    Attack
    22
    Damage
    2d8+12 bludgeoning plus Grab
  • Range
    Ranged
    Traits
    • evocation
    • occult
    • range
    Name
    blackfrost ice shard
    Attack
    21
    Damage
    2d6+6 piercing plus 2d6 cold and blackfrost

Abilities

  • Name
    Blackfrost Breath
    Activity
    Number
    2
    Unit
    action
    Entries
    • Shovrias breathes out a 60-foot cone of black wind. All creatures in the area take 10d6 cold damage (DC 30 basic Reflex); a creature that fails the save is also exposed to blackfrost (page 76). Shovrias can't use Blackfrost Breath again for 1d4 rounds.
  • Name
    Blackfrost Ice Shard
    Entries
    • A creature struck by Shovrias's blackfrost ice shard is exposed to blackfrost (page 76).
  • Name
    Constrict
    Activity
    Number
    1
    Unit
    action
    Entries
    • 1d8+12 bludgeoning, DC 30
  • Name
    Siphon Mind
    Activity
    Number
    2
    Unit
    action
    Traits
    • enchantment
    • mental
    • occult
    Requirements
    The target creature is grabbed by Shovrias, is helpless, or is willing, and is adjacent to Shovrias
    Entries
    • Shovrias extrudes a seething forest of tendrils from his mouth to wrap around the target's head. These tendrils begin siphoning away the target's mind to make them an empty vessel, ready to be inhabited by Litra in the future. The target must attempt a DC 30 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      • The target is unaffected and is temporarily immune to Siphon Mind for 24 hours.
      Success
      • The target takes 3d6 mental damage.
      Failure
      • The target takes 6d6 mental damage and becomes stupefied||stupefied 1, or increases its stupefied value by 1 to a maximum of stupefied||stupefied 4. If the creature dies as a result of this mental damage, its body remains alive while its mind and soul move on. The body can remain alive without its soul and mind for many years, as long as it is cared for. If Litra escapes from its prison, a body in this state becomes animated by Litra's will, transforming into an entity with the same statistics as Shovrias but directly controlled by the Blackfrost Whale. If the body is restored to life before this event, this development can be avoided.
      Critical Failure
      • As critical failure, but 12d6 mental damage and stupefied||stupefied 2 (or increases its stupefied value by 2, to a maximum of 4).

Background

Lore

No lore provided.