Monster Dossier

Shoggti

Shoggti is a fantasy monster entry from source B2.

Level 7

Traits

uncommoncelargeamphibiousfiendqlippoth

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
Abilities
  • telepathy 100 feet

Skills

Acrobatics
17
Intimidation
17
Occultism
15
Stealth
15

Ability Mods

Str
6
Dex
4
Con
2
Int
4
Wis
2
Cha
6

Defenses

Ac
25
Saving Throws
Fort
16
Ref
12
Will
14
Hp
  • Hp
    105
Immunities
  • controlled
  • fear
Weaknesses
  • Amount
    5
    Name
    lawful

Speed

Walk
25
Swim
25

Attacks

  • Range
    Melee
    Name
    bite
    Attack
    18
    Traits
    • chaotic
    • magical
    • reach
    Damage
    2d12+8 piercing plus 1d6 chaotic
    Types
    • chaotic
    • piercing
  • Range
    Melee
    Name
    pincer
    Attack
    18
    Traits
    • agile
    • chaotic
    • magical
    • reach
    • versatile
    Effects
    • Grab
    Damage
    2d8+8 slashing plus 1d6 chaotic and Grab
    Types
    • chaotic
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    23
    Entry
    0
    Level
    4
    Spells
    • Name
      daze
    • Name
      detect magic
    1
    Spells
    • Name
      charm
      Amount
      3
    2
    Spells
    • Name
      paranoia
    4
    Spells
    • Name
      charm
    • Name
      dimension door

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    • enchantment
    • mental
    • occult
    • open
    Entries
    • The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a 25 Will save or become stupefied 2, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.
    Name
    Braincloud
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d10+8 bludgeoning, 25
    Name
    Constrict
  • Activity
    Number
    2
    Unit
    action
    Traits
    • concentrate
    • emotion
    • enchantment
    • fear
    • mental
    • occult
    • visual
    Entries
    • The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is sickened 1.
      Failure
      The creature is fascinated for 1 minute. Once the fascination effect ends, the creature is sickened 1.
      Critical Failure
      The creature is fascinated for 1 minute, can't use reactions while fascinated, and is sickened 2 once the fascination ends.
    Name
    Fascinating Display

Background

Lore

No lore provided.