Monster Dossier
Shoggti
Shoggti is a fantasy monster entry from source B2.
Traits
uncommoncelargeamphibiousfiendqlippoth
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 17
- Intimidation
- 17
- Occultism
- 15
- Stealth
- 15
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 2
- Int
- 4
- Wis
- 2
- Cha
- 6
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 16
- Ref
- 12
- Will
- 14
- Hp
- Hp
- 105
- Immunities
- controlled
- fear
- Weaknesses
- Amount
- 5
- Name
- lawful
Speed
- Walk
- 25
- Swim
- 25
Attacks
- Range
- Melee
- Name
- bite
- Attack
- 18
- Traits
- chaotic
- magical
- reach
- Damage
- 2d12+8 piercing plus 1d6 chaotic
- Types
- chaotic
- piercing
- Range
- Melee
- Name
- pincer
- Attack
- 18
- Traits
- agile
- chaotic
- magical
- reach
- versatile
- Effects
- Grab
- Damage
- 2d8+8 slashing plus 1d6 chaotic and Grab
- Types
- chaotic
- slashing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 23
- Entry
- 0
- Level
- 4
- Spells
- Name
- daze
- Name
- detect magic
- 1
- Spells
- Name
- charm
- Amount
- 3
- 2
- Spells
- Name
- paranoia
- 4
- Spells
- Name
- charm
- Name
- dimension door
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- enchantment
- mental
- occult
- open
- Entries
- The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a 25 Will save or become stupefied 2, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.
- Name
- Braincloud
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d10+8 bludgeoning, 25
- Name
- Constrict
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- emotion
- enchantment
- fear
- mental
- occult
- visual
- Entries
- The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is sickened 1.
- Failure
- The creature is fascinated for 1 minute. Once the fascination effect ends, the creature is sickened 1.
- Critical Failure
- The creature is fascinated for 1 minute, can't use reactions while fascinated, and is sickened 2 once the fascination ends.
- Name
- Fascinating Display
Background
Lore
No lore provided.