Monster Dossier

Shocker Lizard

Shocker Lizard is a fantasy monster entry from source B2.

Level 2

Traits

nsmallanimal

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    greater electrolocation
    Range
    20
  • Name
    low-light vision

Skills

Acrobatics
8
Athletics
5
Stealth
8

Ability Mods

Str
1
Dex
4
Con
3
Int
-4
Wis
3
Cha
0

Defenses

Ac
18
Saving Throws
Fort
7
Ref
10
Will
7
Hp
  • Hp
    32

Speed

Walk
35
Climb
15
Swim
15

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Traits
    • agile
    • finesse
    Damage
    1d8+3 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    shock
    Attack
    10
    Traits
    • nonlethal
    • range increment
    Damage
    2d6 electricity
    Types
    • electricity

Abilities

Top
  • Entries
    • A shocker lizard can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect within the last minute.
    Name
    Greater Electrolocation
Bot
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A shocker lizard within 20 feet makes a shock Strike or uses Discharge
    Entries
    • The shocker lizard lends some of its electrical power to the nearby lizard. This either causes the other lizard's shock Strike to lose the nonlethal trait or increases the DC of its Discharge to 20.
    Name
    Amplify Voltage
  • Activity
    Number
    2
    Unit
    action
    Traits
    • electricity
    Entries
    • The shocker lizard releases a blast of lightning from its body. Creatures within a 10-foot emanation take 3d6 electricity damage (18 basic Reflex save). The shocker lizard can't use Discharge for 1d4 rounds.
    Name
    Discharge
  • Activity
    Number
    3
    Unit
    action
    Traits
    • electricity
    • evocation
    • primal
    Entries
    • The shocker lizard hunkers down and begins to spark with electricity, which it releases in a 10-foot emanation that deals 3d8 electricity damage (18 basic Reflex save). The shocker lizard can't use.
    Name
    Shocking Burst
  • Entries
    • Burst again for 1 minute.
    • Up to four shocker lizards can combine their Shocking Bursts. In this case, the lizards can delay the release of their electricity until any other shocker lizard within 30 feet completes its Shocking Burst. The combined Shocking Bursts create an emanation with the combined area from all participating shocker lizards. For each additional shocker lizard that joins the burst, the damage increases by 3d8 and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage with a 21 save).
    Name
    Shocking

Background

Lore

No lore provided.