Monster Dossier
Shoal Linnorm
Shoal Linnorm is a fantasy monster entry from source B2.
Traits
uncommoncegargantuanamphibiousdragon
Rules & statistics
Monster Profile
Perception
27
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
- Name
- true seeing
Languages
- Languages
- aklo
- draconic
- sylvan
Skills
- Acrobatics
- 28
- Athletics
- 31
- Stealth
- 28
Ability Mods
- Str
- 8
- Dex
- 5
- Con
- 7
- Int
- -3
- Wis
- 6
- Cha
- 7
Defenses
- Ac
- 38
- Saving Throws
- Fort
- 29
- Ref
- 25
- Will
- 22
- Hp
- Hp
- 295
- Abilities
- regeneration 10 (deactivated
- Immunities
- fire
- curse
- paralyzed
- sleep
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Abilities
- freedom of movement
- Walk
- 35
- Fly
- 100
- Swim
- 100
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 31
- Traits
- magical
- reach
- Effects
- shoal linnorm venom
- Damage
- 3d12+16 piercing plus shoal linnorm venom
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 31
- Traits
- agile
- magical
- reach
- Damage
- 3d8+16 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 31
- Traits
- magical
- reach
- Effects
- Improved Grab
- Damage
- 4d6+16 bludgeoning plus Improved Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 36
- Entry
- Constant
- 6
- Spells
- Name
- true seeing
- 7
- Spells
- Name
- freedom of movement
Abilities
- Mid
- Traits
- curse
- primal
- water
- Entries
- When a creature slays a shoal linnorm, it must succeed at a 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid.
- Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling unconscious.
- Name
- Curse of Drowning
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Tail only.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- fire
- primal
- water
- Entries
- The shoal linnorm exhales scalding steam that deals 12d8 fire damage in a 60-foot cone (36 basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes 6d8 fire damage (36 Reflex save negates)
- During this time, the steam is so thick that it impedes movement as well as sight, turning the area into difficult terrain||3|terrain. All creatures in the steam become concealed, and all creatures outside the steam become concealed to creatures within it. The shoal linnorm can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Type
- affliction
- Name
- Shoal Linnorm Venom
- Traits
- fire
- poison
- DC
- 36
- Saving Throw
- Fortitude
- Max Duration
- 10 rounds
- Stages
- Stage
- 1
- Entry
- 4d6 fire damage and enfeebled 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 6d6 fire damage and enfeebled 2
- Duration
- 1 round
Background
Lore
No lore provided.