Monster Dossier

Shoal Linnorm

Shoal Linnorm is a fantasy monster entry from source B2.

Level 15

Traits

uncommoncegargantuanamphibiousdragon

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    true seeing

Languages

Languages
  • aklo
  • draconic
  • sylvan

Skills

Acrobatics
28
Athletics
31
Stealth
28

Ability Mods

Str
8
Dex
5
Con
7
Int
-3
Wis
6
Cha
7

Defenses

Ac
38
Saving Throws
Fort
29
Ref
25
Will
22
Hp
  • Hp
    295
    Abilities
    • regeneration 10 (deactivated
Immunities
  • fire
  • curse
  • paralyzed
  • sleep
Weaknesses
  • Amount
    10
    Name
    cold iron

Speed

Abilities
  • freedom of movement
Walk
35
Fly
100
Swim
100

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    31
    Traits
    • magical
    • reach
    Effects
    • shoal linnorm venom
    Damage
    3d12+16 piercing plus shoal linnorm venom
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    31
    Traits
    • agile
    • magical
    • reach
    Damage
    3d8+16 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    31
    Traits
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    4d6+16 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    36
    Entry
    Constant
    6
    Spells
    • Name
      true seeing
    7
    Spells
    • Name
      freedom of movement

Abilities

Mid
  • Traits
    • curse
    • primal
    • water
    Entries
    • When a creature slays a shoal linnorm, it must succeed at a 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid.
    • Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling unconscious.
    Name
    Curse of Drowning
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • fire
    • primal
    • water
    Entries
    • The shoal linnorm exhales scalding steam that deals 12d8 fire damage in a 60-foot cone (36 basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes 6d8 fire damage (36 Reflex save negates)
    • During this time, the steam is so thick that it impedes movement as well as sight, turning the area into difficult terrain||3|terrain. All creatures in the steam become concealed, and all creatures outside the steam become concealed to creatures within it. The shoal linnorm can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Type
    affliction
    Name
    Shoal Linnorm Venom
    Traits
    • fire
    • poison
    DC
    36
    Saving Throw
    Fortitude
    Max Duration
    10 rounds
    Stages
    • Stage
      1
      Entry
      4d6 fire damage and enfeebled 1
      Duration
      1 round
    • Stage
      2
      Entry
      6d6 fire damage and enfeebled 2
      Duration
      1 round

Background

Lore

No lore provided.