Monster Dossier
Ship Captain
Ship Captain is a fantasy monster entry from source GMG.
Traits
lnmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
12
Languages
- Languages
- common
Skills
- Acrobatics
- 10
- Athletics
- 12
- Diplomacy
- 11
- Intimidation
- 13
- Survival
- 10
- Sailing lore
- 17
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 0
- Int
- 1
- Wis
- 2
- Cha
- 3
Items
- dagger
- hand crossbow (10 bolts)
- leather armor
- +1 rapier
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 12
- Ref
- 12
- Will
- 14
- Hp
- Hp
- 90
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- rapier
- Attack
- 17
- Traits
- deadly
- disarm
- magical
- Damage
- 1d6+10 piercing
- Types
- piercing
- Range
- Melee
- Name
- main-gauche
- Attack
- 16
- Traits
- agile
- disarm
- parry
- versatile
- Damage
- 1d4+10 piercing
- Types
- piercing
- Range
- Ranged
- Name
- hand crossbow
- Attack
- 14
- Traits
- range increment
- reload
- Damage
- 1d6+6 piercing
- Types
- piercing
Abilities
- Mid
- Entries
- When the ship captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.
- Name
- Bravery
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The captain makes two Strike||Strikes, one with their rapier and one with their main-gauche (in either order). If both Strike||Strikes hit, the ship captain can attempt to Disarm the target. Their multiple attack penalty increases only after all the attacks are made.
- Name
- Dual Disarm
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- concentrate
- emotion
- linguistic
- mental
- Entries
- The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.
- Name
- No Quarter!
Background
Lore
No lore provided.