Monster Dossier
Shikigami
Shikigami is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Languages
- Languages
- common
Skills
- Diplomacy
- 6
- Medicine
- 7
- Nature
- 7
- Society
- 6
- Stealth
- 5
Ability Mods
- Str
- 2
- Dex
- 2
- Con
- 3
- Int
- 1
- Wis
- 4
- Cha
- 3
Defenses
- Ac
- 15
- Saving Throws
- Fort
- 7
- Ref
- 5
- Will
- 9
- Hp
- Hp
- 25
- Immunities
- bleed
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 7
- Traits
- agile
- Damage
- 1d4+2 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- spade
- Attack
- 7
- Traits
- agile
- versatile
- Damage
- 1d6+2 piercing
- Types
- piercing
- Range
- Ranged
- Name
- spade
- Attack
- 7
- Traits
- agile
- thrown
- versatile
- Damage
- 1d6+2 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 17
- Entry
- 0
- Level
- 1
- Spells
- Name
- forbidding ward
- 1
- Spells
- Name
- purify food and drink
- 2
- Spells
- Name
- animal messenger
- Name
- invisibility
- Notes
- self only
Abilities
- Traits
- abjuration
- divine
- Entries
- Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
- A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue.
- Name
- Ward
Background
Lore
No lore provided.