Monster Dossier

Shemhazian

Shemhazian is a fantasy monster entry from source B1.

Level 16

Traits

cegargantuandemonfiend

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Athletics
31
Deception
25
Intimidation
27
Medicine
28
Religion
30

Ability Mods

Str
9
Dex
5
Con
7
Int
0
Wis
6
Cha
3

Defenses

Ac
39
Saving Throws
Fort
32
Ref
26
Will
27
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    350
Weaknesses
  • Amount
    15
    Name
    cold iron
  • Amount
    15
    Name
    good

Speed

Walk
35
Climb
20
Fly
35

Attacks

  • Range
    Melee
    Name
    jaws (evil, magical, reach )
    Attack
    33
    Effects
    • enfeebling bite
    Damage
    3d12+17 piercing plus 1d6 evil and enfeebling bite
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    claw (agile, evil, magical, reach )
    Attack
    33
    Damage
    3d8+17 slashing plus 1d6 evil
    Types
    • evil
    • slashing
  • Range
    Melee
    Name
    pincer (evil, magical, reach )
    Attack
    33
    Effects
    • Improved Grab
    Damage
    3d8+17 bludgeoning plus 1d6 evil and Improved Grab
    Types
    • bludgeoning
    • evil
  • Range
    Melee
    Name
    tail (evil, magical, reach )
    Attack
    33
    Damage
    3d6+17 slashing plus 1d6 evil
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      at will
    4
    Spells
    • Name
      clairvoyance
      Amount
      3
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    • Name
      prying eye
      Amount
      3
    8
    Spells
    • Name
      divine decree
      Notes
      • evil only
    Constant
    7
    Spells
    • Name
      fly
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • divine
    • enchantment
    • visual
    Entries
    • 30 feet. A non-evil creature that ends its turn in the aura must attempt a 35 Fortitude save. If it fails, it's slowed 1 for 1 round, and if it critically fails, it is instead paralyzed for 1 round.
    Name
    Paralyzing Gaze
  • Entries
    • A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage.
    Name
    Succor Vulnerability
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within reach of the shemhazian's tail leaves a square during a move action it's using.
    Entries
    • The shemhazian attempts to Trip the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.
    Name
    Tail Whip
Bot
  • Traits
    • divine
    • necromancy
    Entries
    • If the shemhazian's jaws Strike damages a creature, the target is enfeebled 3. The target can attempt a 37 Fortitude save to reduce this to enfeebled 1 (or be unaffected on a critical success).
    Name
    Enfeebling Bite
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • enchantment
    • incapacitation
    • visual
    Entries
    • The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a 35 Fortitude save or be paralyzed for 1 round. A shemhazian can't use this ability against the same creature more than once per round.
    Name
    Focused Gaze
  • Activity
    Number
    1
    Unit
    action
    Traits
    • claw
    Name
    Rend

Background

Lore

No lore provided.