Monster Dossier
Shemhazian
Shemhazian is a fantasy monster entry from source B1.
Traits
cegargantuandemonfiend
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- draconic
- Abilities
- telepathy 100 feet
Skills
- Athletics
- 31
- Deception
- 25
- Intimidation
- 27
- Medicine
- 28
- Religion
- 30
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 7
- Int
- 0
- Wis
- 6
- Cha
- 3
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 32
- Ref
- 26
- Will
- 27
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 350
- Weaknesses
- Amount
- 15
- Name
- cold iron
- Amount
- 15
- Name
- good
Speed
- Walk
- 35
- Climb
- 20
- Fly
- 35
Attacks
- Range
- Melee
- Name
- jaws (evil, magical, reach )
- Attack
- 33
- Effects
- enfeebling bite
- Damage
- 3d12+17 piercing plus 1d6 evil and enfeebling bite
- Types
- evil
- piercing
- Range
- Melee
- Name
- claw (agile, evil, magical, reach )
- Attack
- 33
- Damage
- 3d8+17 slashing plus 1d6 evil
- Types
- evil
- slashing
- Range
- Melee
- Name
- pincer (evil, magical, reach )
- Attack
- 33
- Effects
- Improved Grab
- Damage
- 3d8+17 bludgeoning plus 1d6 evil and Improved Grab
- Types
- bludgeoning
- evil
- Range
- Melee
- Name
- tail (evil, magical, reach )
- Attack
- 33
- Damage
- 3d6+17 slashing plus 1d6 evil
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- 4
- Spells
- Name
- clairvoyance
- Amount
- 3
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- Name
- prying eye
- Amount
- 3
- 8
- Spells
- Name
- divine decree
- Notes
- evil only
- Constant
- 7
- Spells
- Name
- fly
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- divine
- enchantment
- visual
- Entries
- 30 feet. A non-evil creature that ends its turn in the aura must attempt a 35 Fortitude save. If it fails, it's slowed 1 for 1 round, and if it critically fails, it is instead paralyzed for 1 round.
- Name
- Paralyzing Gaze
- Entries
- A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage.
- Name
- Succor Vulnerability
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within reach of the shemhazian's tail leaves a square during a move action it's using.
- Entries
- The shemhazian attempts to Trip the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.
- Name
- Tail Whip
- Bot
- Traits
- divine
- necromancy
- Entries
- If the shemhazian's jaws Strike damages a creature, the target is enfeebled 3. The target can attempt a 37 Fortitude save to reduce this to enfeebled 1 (or be unaffected on a critical success).
- Name
- Enfeebling Bite
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- enchantment
- incapacitation
- visual
- Entries
- The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a 35 Fortitude save or be paralyzed for 1 round. A shemhazian can't use this ability against the same creature more than once per round.
- Name
- Focused Gaze
- Activity
- Number
- 1
- Unit
- action
- Traits
- claw
- Name
- Rend
Background
Lore
No lore provided.