Monster Dossier

Sheishis Drukrad

Male human folk hero

Level 14

Traits

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Rules & statistics

Monster Profile

Perception

Std
24
When using Perception for initiative
26

Languages

Languages
  • common

Skills

Acrobatics
24
Athletics
Std
25
To Disarm
27
Deception
23
Diplomacy
25
Intimidation
25
Society
20
Willowside lore
18

Ability Mods

Str
5
Dex
4
Con
2
Int
0
Wis
2
Cha
5

Items

  • +1 resilient chain shirt
  • +1 striking composite longbow (40 arrows)
  • moderate healing potion
  • +2 greater striking longsword
  • ring of sustenance

Defenses

Ac
36
Saving Throws
Fort
28
Ref
26
Will
22
Hp
  • Hp
    260

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    longsword
    Attack
    29
    Traits
    • magical
    • versatile
    Damage
    3d8+13 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    fist
    Attack
    27
    Traits
    • agile
    • finesse
    • nonlethal
    • unarmed
    Damage
    1d4+11 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    composite longbow
    Attack
    27
    Traits
    • deadly
    • magical
    • propulsive
    • range increment
    • reload
    • volley
    Damage
    2d8+11 piercing
    Types
    • piercing

Abilities

Mid
  • Entries
    • When Sheishis rolls a success on a Fortitude save, it is a critical success instead.
    Name
    Juggernaut
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Sheishis gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of Opportunity.
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Requirements
    Sheishis is using Dueling Parry
    Trigger
    A creature within Sheishis's reach critically fails a Strike against him
    Entries
    • Sheishis makes a melee Strike against the triggering creature or attempts to Disarm the triggering creature.
    Name
    Dueling Riposte
Bot
  • Activity
    Number
    1
    Unit
    action
    Requirements
    Sheishis has a single one-handed melee weapon in one hand and has his other hand free
    Entries
    • Sheishis gains a +2 circumstance bonus to AC until the start of his next turn.
    Name
    Dueling Parry
  • Activity
    Number
    1
    Unit
    action
    Requirements
    Sheishis has a single one-handed melee weapon in one hand and has his other hand free
    Entries
    • Sheishis Strike||Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed Strike, Sheishis can still move the target 5 feet in this way. This action can be used only if Sheishis has a multiple attack penalty.
    Name
    Guiding Finish
  • Entries
    • When Sheishis can see and be seen by at least two allies, his attacks deal 3d6 extra precision damage.
    Name
    Show-Off
  • Activity
    Number
    2
    Unit
    action
    Entries
    • Sheishis Stride||Strides twice and makes a melee Strike.
    Name
    Sudden Charge

Background

Lore

No lore provided.