Monster Dossier
Sheishis Drukrad
Male human folk hero
Traits
uniquenmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
- Std
- 24
- When using Perception for initiative
- 26
Languages
- Languages
- common
Skills
- Acrobatics
- 24
- Athletics
- Std
- 25
- To Disarm
- 27
- Deception
- 23
- Diplomacy
- 25
- Intimidation
- 25
- Society
- 20
- Willowside lore
- 18
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 2
- Int
- 0
- Wis
- 2
- Cha
- 5
Items
- +1 resilient chain shirt
- +1 striking composite longbow (40 arrows)
- moderate healing potion
- +2 greater striking longsword
- ring of sustenance
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 28
- Ref
- 26
- Will
- 22
- Hp
- Hp
- 260
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- longsword
- Attack
- 29
- Traits
- magical
- versatile
- Damage
- 3d8+13 slashing
- Types
- slashing
- Range
- Melee
- Name
- fist
- Attack
- 27
- Traits
- agile
- finesse
- nonlethal
- unarmed
- Damage
- 1d4+11 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- composite longbow
- Attack
- 27
- Traits
- deadly
- magical
- propulsive
- range increment
- reload
- volley
- Damage
- 2d8+11 piercing
- Types
- piercing
Abilities
- Mid
- Entries
- When Sheishis rolls a success on a Fortitude save, it is a critical success instead.
- Name
- Juggernaut
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Sheishis gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of Opportunity.
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Requirements
- Sheishis is using Dueling Parry
- Trigger
- A creature within Sheishis's reach critically fails a Strike against him
- Entries
- Sheishis makes a melee Strike against the triggering creature or attempts to Disarm the triggering creature.
- Name
- Dueling Riposte
- Bot
- Activity
- Number
- 1
- Unit
- action
- Requirements
- Sheishis has a single one-handed melee weapon in one hand and has his other hand free
- Entries
- Sheishis gains a +2 circumstance bonus to AC until the start of his next turn.
- Name
- Dueling Parry
- Activity
- Number
- 1
- Unit
- action
- Requirements
- Sheishis has a single one-handed melee weapon in one hand and has his other hand free
- Entries
- Sheishis Strike||Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed Strike, Sheishis can still move the target 5 feet in this way. This action can be used only if Sheishis has a multiple attack penalty.
- Name
- Guiding Finish
- Entries
- When Sheishis can see and be seen by at least two allies, his attacks deal 3d6 extra precision damage.
- Name
- Show-Off
- Activity
- Number
- 2
- Unit
- action
- Entries
- Sheishis Stride||Strides twice and makes a melee Strike.
- Name
- Sudden Charge
Background
Lore
No lore provided.