Monster Dossier

Shadow

Shadow SHADOW LOCATIONS Shadows might lurk in any dimly lit area—a corner in a crumbling ruin, a room lit by flickering candles, or a shaded forest at d...

Level 4

Traits

cemediumincorporealundead

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • necril

Skills

Acrobatics
10
Stealth
14

Ability Mods

Str
-5
Dex
4
Con
0
Int
-2
Wis
2
Cha
3

Defenses

Ac
20
Saving Throws
Fort
8
Ref
14
Will
12
Hp
  • Hp
    40
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Weaknesses
  • Name
    light vulnerability
Resistances
  • Amount
    5
    Name
    all
    Note
    except force, ghost touch, or positive; double resistance against non-magical

Speed

Fly
30

Attacks

  • Range
    Melee
    Name
    shadow hand
    Attack
    15
    Traits
    • finesse
    • magical
    Damage
    2d6+3 negative
    Types
    • negative

Abilities

Mid
  • Entries
    • An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
    Name
    Light Vulnerability
Bot
  • Entries
    • When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
    Name
    Shadow Spawn
  • Entries
    • The shadow can Hide or end its Sneak in a creature's or object's shadow.
    Name
    Slink in Shadows
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • necromancy
    Requirements
    The shadow hit a living creature with a shadow hand Strike on its previous action
    Entries
    • The shadow pulls at the target's shadow, making the creature enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.
    Name
    Steal Shadow

Background

Lore

Shadow

SHADOW LOCATIONS

Shadows might lurk in any dimly lit area—a corner in a crumbling ruin, a room lit by flickering candles, or a shaded forest at dusk. They travel to and from the Shadow Plane, though it is unclear if they do so via their own magic or by aligning themselves with a more powerful being capable of such planar shifting.

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.