Monster Dossier
Seugathi Servant
Seugathi Servant is a fantasy monster entry from source AV2.
Traits
uncommoncelargeaberrationseugathi
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
- Name
- tremorsense
- Range
- 30
Languages
- Languages
- aklo
- undercommon
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 15
- Crafting
- 12
- Intimidation
- 15
- Occultism
- 12
- Stealth
- 13
- Survival
- 10
Ability Mods
- Str
- 2
- Dex
- 5
- Con
- 2
- Int
- 2
- Wis
- 4
- Cha
- 5
Items
- longsword
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 14
- Ref
- 17
- Will
- 12
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 75
- Immunities
- mental
- poison
- Resistances
- Amount
- 5
- Name
- bludgeoning
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- bite
- Attack
- 17
- Traits
- agile
- finesse
- Effects
- seugathi venom
- Damage
- 2d6+5 piercing plus seugathi venom
- Types
- piercing
- Range
- Melee
- Name
- longsword
- Attack
- 14
- Traits
- reach
- versatile
- Damage
- 1d8+5 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 24
- Attack
- 16
- Entry
- 0
- Level
- 3
- Spells
- Name
- daze
- Name
- detect magic
- Name
- mage hand
- Name
- telekinetic projectile
- 3
- Spells
- Name
- hypercognition
- Name
- levitate
- Name
- mind reading
- Amount
- 3
Abilities
- Mid
- Traits
- enchantment
- mental
- Entries
- 20 feet. A creature that starts its turn in the aura must succeed at a 21 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.
- Name
- Mindfog Aura
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature fails its save against the seugathi's mindfog aura
- Entries
- The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.
- Name
- Command Confusion
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Entries
- The seugathi applies their seugathi venom to one weapon they wield.
- Name
- Envenom Weapon
- Entries
- A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.
- Name
- Magic Item Mastery
- Type
- affliction
- Name
- Seugathi Venom
- Traits
- poison
- DC
- 21
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison damage and stupefied|CRB|stupefied 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d6 poison damage and deafened and stupefied|CRB|stupefied 2
- Duration
- 1 round
Background
Lore
No lore provided.