Monster Dossier

Seugathi Servant

Seugathi Servant is a fantasy monster entry from source AV2.

Level 6

Traits

uncommoncelargeaberrationseugathi

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision
  • Name
    tremorsense
    Range
    30

Languages

Languages
  • aklo
  • undercommon
Abilities
  • telepathy 100 feet

Skills

Acrobatics
15
Crafting
12
Intimidation
15
Occultism
12
Stealth
13
Survival
10

Ability Mods

Str
2
Dex
5
Con
2
Int
2
Wis
4
Cha
5

Items

  • longsword

Defenses

Ac
23
Saving Throws
Fort
14
Ref
17
Will
12
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    75
Immunities
  • mental
  • poison
Resistances
  • Amount
    5
    Name
    bludgeoning

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    bite
    Attack
    17
    Traits
    • agile
    • finesse
    Effects
    • seugathi venom
    Damage
    2d6+5 piercing plus seugathi venom
    Types
    • piercing
  • Range
    Melee
    Name
    longsword
    Attack
    14
    Traits
    • reach
    • versatile
    Damage
    1d8+5 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    24
    Attack
    16
    Entry
    0
    Level
    3
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      mage hand
    • Name
      telekinetic projectile
    3
    Spells
    • Name
      hypercognition
    • Name
      levitate
    • Name
      mind reading
      Amount
      3

Abilities

Mid
  • Traits
    • enchantment
    • mental
    Entries
    • 20 feet. A creature that starts its turn in the aura must succeed at a 21 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.
    Name
    Mindfog Aura
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature fails its save against the seugathi's mindfog aura
    Entries
    • The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.
    Name
    Command Confusion
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • The seugathi applies their seugathi venom to one weapon they wield.
    Name
    Envenom Weapon
  • Entries
    • A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.
    Name
    Magic Item Mastery
  • Type
    affliction
    Name
    Seugathi Venom
    Traits
    • poison
    DC
    21
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison damage and stupefied|CRB|stupefied 1
      Duration
      1 round
    • Stage
      2
      Entry
      2d6 poison damage and deafened and stupefied|CRB|stupefied 2
      Duration
      1 round

Background

Lore

No lore provided.