Monster Dossier

Seugathi Reality Warper

Seugathi Reality Warper is a fantasy monster entry from source AV2.

Level 9

Traits

uncommoncelargeaberrationseugathi

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision
  • Name
    tremorsense
    Range
    30

Languages

Languages
  • aklo
  • undercommon
Abilities
  • telepathy 100 feet

Skills

Acrobatics
19
Arcana
19
Crafting
19
Deception
20
Intimidation
18
Nature
17
Occultism
19
Stealth
19

Ability Mods

Str
4
Dex
6
Con
3
Int
4
Wis
2
Cha
5

Items

  • +1 battle axe

Defenses

Ac
27
Saving Throws
Fort
18
Ref
21
Will
15
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    120
Immunities
  • mental
  • poison
Resistances
  • Amount
    10
    Name
    bludgeoning

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    bite
    Attack
    19
    Traits
    • agile
    • finesse
    Effects
    • seugathi venom
    Damage
    2d6+8 piercing plus 1d10 chaotic plus seugathi venom
    Types
    • chaotic
    • piercing
  • Range
    Melee
    Name
    battle axe
    Attack
    18
    Traits
    • magical
    • sweep
    • reach
    Damage
    1d8+8 bludgeoning plus 1d10 chaotic
    Types
    • bludgeoning
    • chaotic

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    28
    Attack
    20
    Entry
    0
    Level
    5
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      mage hand
    • Name
      telekinetic projectile
    3
    Spells
    • Name
      hypercognition
      Amount
      3
    • Name
      levitate
      Amount
      3
    • Name
      mind reading
      Amount
      3
    4
    Spells
    • Name
      confusion
      Amount
      3
    • Name
      phantasmal killer
    • Name
      suggestion
    5
    Spells
    • Name
      black tentacles
    • Name
      crushing despair
    • Name
      hallucination
    • Name
      synesthesia

Abilities

Mid
  • Traits
    • enchantment
    • mental
    Entries
    • 20 feet. As seugathi servant, but 25.
    Name
    Mindfog Aura
    Entries_as_xyz
    • 20 feet. A creature that starts its turn in the aura must succeed at a 21 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • As seugathi servant, but 25.
    Name
    Command Confusion
    Trigger
    A creature fails its save against the seugathi's mindfog aura
    Entries_as_xyz
    • The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • The seugathi applies their seugathi venom to one weapon they wield.
    Name
    Envenom Weapon
  • Entries
    • A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.
    Name
    Magic Item Mastery
  • Traits
    • poison
    Entries
    • As seugathi servant, but 25.
    Name
    Seugathi Venom
    Entries_as_xyz
    • Type
      affliction
      Name
      N/A
      Traits
      • poison
      DC
      21
      Saving Throw
      Fortitude
      Max Duration
      6 rounds
      Stages
      • Stage
        1
        Entry
        1d6 poison damage and stupefied|CRB|stupefied 1
        Duration
        1 round
      • Stage
        2
        Entry
        2d6 poison damage and deafened and stupefied|CRB|stupefied 2
        Duration
        1 round
  • Activity
    Number
    3
    Unit
    action
    Traits
    • concentrate
    • occult
    • transmutation
    Entries
    • The seugathi bends reality in their choice of a 10-foot emanation or a 60-foot line, altering the terrain of the area. The terrain becomes a different type of terrain (such as aquatic, arctic, or desert) and becomes normal or difficult terrain||3|terrain, as the seugathi chooses. Structures, general geographic features, and creatures in the area aren't transformed, but creatures in the area take 5d6 chaotic damage (28 basic Fortitude save) as reality tries to bend them along with the terrain. Though changes to the area are permanent, the natural environment might eventually revert the land back to its original state (aquatic areas drain, arctic areas thaw, and so on).
    Name
    Warp Reality

Background

Lore

No lore provided.