Monster Dossier
Serpentfolk Venom Caller
Serpentfolk Venom Caller is a fantasy monster entry from source SoT2.
Traits
uncommonnemediumhumanoidserpentfolk
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- aklo
- common
- draconic
- undercommon
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 17
- Deception
- 15
- Nature
- 15
- Occultism
- 17
- Society
- 15
- Survival
- 15
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 2
- Int
- 6
- Wis
- 4
- Cha
- 2
Items
- shortbow (20 arrows)
- sickle
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 13
- Ref
- 15
- Will
- Std
- 17
- Abilities
- +4 status vs. mental
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 105
- Resistances
- Amount
- 10
- Name
- poison
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fangs
- Attack
- 16
- Traits
- finesse
- Effects
- serpentfolk venom
- Damage
- 2d8+4 piercing plus serpentfolk venom
- Types
- piercing
- Range
- Melee
- Name
- sickle
- Attack
- 16
- Traits
- agile
- finesse
- trip
- Effects
- serpentfolk venom
- Damage
- 1d4+4 piercing plus serpentfolk venom
- Types
- piercing
- Range
- Ranged
- Name
- shortbow
- Attack
- 16
- Traits
- deadly
- range increment
- reload
- Effects
- serpentfolk venom
- Damage
- 1d6+4 piercing plus serpentfolk venom
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- arcane
- DC
- 25
- Attack
- 17
- Entry
- 0
- Level
- 4
- Spells
- Name
- acid splash
- Name
- detect magic
- Name
- mage hand
- Name
- read aura
- Name
- shield
- 1
- Slots
- 3
- Spells
- Name
- feather fall
- Name
- item facade
- Name
- magic missile
- 2
- Slots
- 3
- Spells
- Name
- acid arrow
- Name
- false life
- Name
- invisibility
- 3
- Slots
- 3
- Spells
- Name
- mind reading
- Name
- slow
- Name
- stinking cloud
- 4
- Slots
- 2
- Spells
- Name
- acid arrow
- Name
- noxious vapors
- Source
- APG
- Type
- Innate
- Tradition
- occult
- DC
- 25
- Entry
- 1
- Spells
- Name
- ventriloquism
- Amount
- at will
- 2
- Spells
- Name
- mirror image
- Amount
- at will
- 3
- Spells
- Name
- illusory disguise
- Amount
- at will
- 4
- Spells
- Name
- suggestion
Abilities
- Traits
- poison
- Entries
- As granitescale, but 23.
- Name
- Serpentfolk Venom
- Entries_as_xyz
- Ability not found: 'Serpentfolk Venom As granitescale, but 23.' in Serpentfolk Venom Caller, p.87
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- conjuration
- poison
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The venom caller conjures a 10-foot burst of liquid poison within 60 feet. Each creature that begins its turn in the area takes 4d6 poison damage (25 basic Fortitude save). On a critical failure, creatures also take 1d6 persistent damage||persistent poison damage. Once per turn, starting the turn after the venom caller uses Venom Pool, the venom caller can use a single action, which has the concentrate trait, to increase the radius of the burst by 5 feet. The pool of venom lasts for 1 minute, at which time it evaporates without a trace.
- Name
- Venom Pool
Background
Lore
No lore provided.