Monster Dossier

Serpentfolk Venom Caller

Serpentfolk Venom Caller is a fantasy monster entry from source SoT2.

Level 7

Traits

uncommonnemediumhumanoidserpentfolk

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • aklo
  • common
  • draconic
  • undercommon
Abilities
  • telepathy 100 feet

Skills

Arcana
17
Deception
15
Nature
15
Occultism
17
Society
15
Survival
15

Ability Mods

Str
0
Dex
4
Con
2
Int
6
Wis
4
Cha
2

Items

  • shortbow (20 arrows)
  • sickle

Defenses

Ac
24
Saving Throws
Fort
13
Ref
15
Will
Std
17
Abilities
  • +4 status vs. mental
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    105
Resistances
  • Amount
    10
    Name
    poison

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fangs
    Attack
    16
    Traits
    • finesse
    Effects
    • serpentfolk venom
    Damage
    2d8+4 piercing plus serpentfolk venom
    Types
    • piercing
  • Range
    Melee
    Name
    sickle
    Attack
    16
    Traits
    • agile
    • finesse
    • trip
    Effects
    • serpentfolk venom
    Damage
    1d4+4 piercing plus serpentfolk venom
    Types
    • piercing
  • Range
    Ranged
    Name
    shortbow
    Attack
    16
    Traits
    • deadly
    • range increment
    • reload
    Effects
    • serpentfolk venom
    Damage
    1d6+4 piercing plus serpentfolk venom
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    arcane
    DC
    25
    Attack
    17
    Entry
    0
    Level
    4
    Spells
    • Name
      acid splash
    • Name
      detect magic
    • Name
      mage hand
    • Name
      read aura
    • Name
      shield
    1
    Slots
    3
    Spells
    • Name
      feather fall
    • Name
      item facade
    • Name
      magic missile
    2
    Slots
    3
    Spells
    • Name
      acid arrow
    • Name
      false life
    • Name
      invisibility
    3
    Slots
    3
    Spells
    • Name
      mind reading
    • Name
      slow
    • Name
      stinking cloud
    4
    Slots
    2
    Spells
    • Name
      acid arrow
    • Name
      noxious vapors
      Source
      APG
  • Type
    Innate
    Tradition
    occult
    DC
    25
    Entry
    1
    Spells
    • Name
      ventriloquism
      Amount
      at will
    2
    Spells
    • Name
      mirror image
      Amount
      at will
    3
    Spells
    • Name
      illusory disguise
      Amount
      at will
    4
    Spells
    • Name
      suggestion

Abilities

  • Traits
    • poison
    Entries
    • As granitescale, but 23.
    Name
    Serpentfolk Venom
    Entries_as_xyz
    Ability not found: 'Serpentfolk Venom As granitescale, but 23.' in Serpentfolk Venom Caller, p.87
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • conjuration
    • poison
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The venom caller conjures a 10-foot burst of liquid poison within 60 feet. Each creature that begins its turn in the area takes 4d6 poison damage (25 basic Fortitude save). On a critical failure, creatures also take 1d6 persistent damage||persistent poison damage. Once per turn, starting the turn after the venom caller uses Venom Pool, the venom caller can use a single action, which has the concentrate trait, to increase the radius of the burst by 5 feet. The pool of venom lasts for 1 minute, at which time it evaporates without a trace.
    Name
    Venom Pool

Background

Lore

No lore provided.