Monster Dossier
Sepid
Sepid is a fantasy monster entry from source B3.
Traits
lelargedivfiend
Rules & statistics
Monster Profile
Perception
24
Senses
- Name
- greater darkvision
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 23
- Arcana
- 20
- Athletics
- 28
- Deception
- 22
- Intimidation
- 26
- Religion
- 20
- Stealth
- 23
Ability Mods
- Str
- 8
- Dex
- 5
- Con
- 8
- Int
- 4
- Wis
- 4
- Cha
- 6
Items
- +2 striking falchion
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 28
- Ref
- 23
- Will
- 20
- Hp
- Hp
- 350
- Weaknesses
- Amount
- 10
- Name
- cold iron
- Amount
- 10
- Name
- good
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- falchion
- Attack
- 30
- Traits
- evil
- forceful
- magical
- sweep
- Damage
- 2d10+16 slashing plus 1d6 evil and 1d6 mental
- Types
- evil
- mental
- slashing
- Range
- Melee
- Name
- claw
- Attack
- 28
- Traits
- agile
- evil
- magical
- Damage
- 3d8+16 slashing plus 1d6 evil and 1d6 mental
- Types
- evil
- mental
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 34
- Entry
- 0
- Level
- 7
- Spells
- Name
- detect magic
- 3
- Spells
- Name
- comprehend language
- Amount
- at will
- Notes
- self only
- 4
- Spells
- Name
- darkness
- Amount
- at will
- Name
- dimension door
- Amount
- at will
- Name
- fly
- 7
- Spells
- Name
- dispel magic
- Name
- misdirection
- Amount
- at will
- Notes
- self only
- Name
- nondetection
- Amount
- at will
- Notes
- self only
- Name
- paralyze
Abilities
- Mid
- Entries
- While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage.
- Name
- Blatant Liar
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity.
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature hits the sepid with a ranged Strike or a ranged spell attack roll
- Entries
- The sepid lies in an attempt to divert the attack. They roll a Deception check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.
- Name
- Deflecting Lie
- Bot
- Entries
- 34; div pact|b3, create undead (no secondary caster required)
- Name
- Divine Ritual
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evil
- evocation
- Entries
- The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing 10d6 bludgeoning damage and 5d6 evil damage. Each creature in the area other than the sepid must attempt a basic 31 Reflex saving throw. The sepid can't use Rain of Debris again for 1d4 rounds.
- Name
- Rain of Debris
Background
Lore
No lore provided.