Monster Dossier

Sepid

Sepid is a fantasy monster entry from source B3.

Level 14

Traits

lelargedivfiend

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    greater darkvision

Languages

Languages
  • common
  • daemonic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
23
Arcana
20
Athletics
28
Deception
22
Intimidation
26
Religion
20
Stealth
23

Ability Mods

Str
8
Dex
5
Con
8
Int
4
Wis
4
Cha
6

Items

  • +2 striking falchion

Defenses

Ac
34
Saving Throws
Fort
28
Ref
23
Will
20
Hp
  • Hp
    350
Weaknesses
  • Amount
    10
    Name
    cold iron
  • Amount
    10
    Name
    good

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    falchion
    Attack
    30
    Traits
    • evil
    • forceful
    • magical
    • sweep
    Damage
    2d10+16 slashing plus 1d6 evil and 1d6 mental
    Types
    • evil
    • mental
    • slashing
  • Range
    Melee
    Name
    claw
    Attack
    28
    Traits
    • agile
    • evil
    • magical
    Damage
    3d8+16 slashing plus 1d6 evil and 1d6 mental
    Types
    • evil
    • mental
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    34
    Entry
    0
    Level
    7
    Spells
    • Name
      detect magic
    3
    Spells
    • Name
      comprehend language
      Amount
      at will
      Notes
      • self only
    4
    Spells
    • Name
      darkness
      Amount
      at will
    • Name
      dimension door
      Amount
      at will
    • Name
      fly
    7
    Spells
    • Name
      dispel magic
    • Name
      misdirection
      Amount
      at will
      Notes
      • self only
    • Name
      nondetection
      Amount
      at will
      Notes
      • self only
    • Name
      paralyze

Abilities

Mid
  • Entries
    • While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage.
    Name
    Blatant Liar
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity.
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature hits the sepid with a ranged Strike or a ranged spell attack roll
    Entries
    • The sepid lies in an attempt to divert the attack. They roll a Deception check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.
    Name
    Deflecting Lie
Bot
  • Entries
    • 34; div pact|b3, create undead (no secondary caster required)
    Name
    Divine Ritual
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evil
    • evocation
    Entries
    • The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing 10d6 bludgeoning damage and 5d6 evil damage. Each creature in the area other than the sepid must attempt a basic 31 Reflex saving throw. The sepid can't use Rain of Debris again for 1d4 rounds.
    Name
    Rain of Debris

Background

Lore

No lore provided.