Monster Dossier

Seething Spirit

Seething Spirit is a fantasy monster entry from source B3.

Level 11

Traits

uncommoncemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tastes anger 1 mile

Languages

Languages
  • common
  • dwarven
  • jotun
Abilities
  • tongues

Skills

Acrobatics
21
Deception
20
Intimidation
24
Stealth
21

Ability Mods

Str
-5
Dex
6
Con
0
Int
2
Wis
-2
Cha
7

Defenses

Ac
29
Saving Throws
Fort
17
Ref
23
Will
21
Hp
  • Hp
    145
    Abilities
    • negative healing|b2
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Weaknesses
  • Name
    emotion
Resistances
  • Amount
    10
    Name
    all damage
    Note
    except emotion, force, ghost touch, mental, or positive; double resistance vs. non-magical

Speed

Fly
40

Attacks

  • Range
    Melee
    Name
    ephemeral claw
    Attack
    22
    Traits
    • evocation
    • occult
    Damage
    3d12+7 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    32
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self-only
    • Name
      ventriloquism
      Amount
      at will
    3
    Spells
    • Name
      mind reading
      Amount
      at will
    6
    Spells
    • Name
      paranoia
    • Name
      remove fear
    • Name
      suggestion
      Amount
      3
    Constant
    6
    Spells
    • Name
      tongues

Abilities

Top
  • Traits
    • detection
    • divination
    • occult
    Entries
    • The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise).
    Name
    Taste Anger
Mid
  • Traits
    • aura
    • emotion
    • enchantment
    • mental
    • occult
    Entries
    • 20 feet. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a –1 status penalty to AC, can't perform actions with the concentrate trait except for the Seek action and actions with the rage trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.
    • A creature can attempt a 30 Will save when it enters the aura to avoid the effect.
    • If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save.
    Name
    Pulse of Rage
  • Entries
    • A seething spirit can't attempt to possess a creature affected by calm emotions. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes 12 mental damage per level of the spell instead of the normal spell effects.
    Name
    Vulnerable to Calm Emotions
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a possession spell (30), except since the spirit doesn't have a physical body, they're not unconscious and paralyzed when the effect ends. The spirit can't Dismiss the possession.
    • The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics.
    Name
    Furious Possession

Background

Lore

No lore provided.