Monster Dossier

Sea Hag

Sea Hag is a fantasy monster entry from source B1.

Level 3

Traits

cemediumamphibioushaghumanoid

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
  • jotun

Skills

Acrobatics
8
Athletics
11
Deception
10
Occultism
8
Stealth
8

Ability Mods

Str
4
Dex
3
Con
4
Int
1
Wis
3
Cha
3

Defenses

Ac
19
Saving Throws
Fort
11
Ref
8
Will
10
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    45

Speed

Walk
25
Swim
35

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    12
    Traits
    • agile
    • magical
    Damage
    1d10+4 slashing
    Types
    • slashing

Abilities

Top
  • Entries
    • A sea hag adds acid arrow, mariner's curse, and water walk to her coven's spells.
    Name
    Coven
  • Traits
    • necromancy
    • occult
    Entries
    • The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice—in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return.
    Name
    Sea Hag's Bargain
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • curse
    • emotion
    • fear
    • mental
    • occult
    Entries
    • The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (20). The target does not need to be able to see the sea hag.
    • Type
      successDegree
      Entries
      Critical Success
      No effect.
      Success
      Frightened 1.
      Failure
      Frightened 1 and slowed 1 for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.
      Critical Failure
      Frightened 2 and slowed 1 for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.
    Name
    Dread Gaze

Background

Lore

No lore provided.