Monster Dossier

Sea Drake

Sea Drake is a fantasy monster entry from source B2.

Level 6

Traits

nelargeamphibiousdragonwater

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • draconic

Skills

Acrobatics
14
Athletics
16
Stealth
12

Ability Mods

Str
6
Dex
2
Con
4
Int
-1
Wis
2
Cha
0

Defenses

Ac
24
Saving Throws
Fort
16
Ref
14
Will
12
Hp
  • Hp
    95
Immunities
  • electricity
  • paralyzed
  • sleep

Speed

Walk
15
Fly
40
Swim
50

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    17
    Effects
    • briny wound
    Damage
    2d8+9 piercing plus briny wound
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    17
    Traits
    • agile
    • reach
    Damage
    2d6+9 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • electricity
    Trigger
    An adjacent creature deals piercing or slashing damage to the sea drake
    Entries
    • An arc of electricity courses through the sea drake's blood. The triggering creature takes 1d6 electricity damage.
    Name
    Electrified Blood
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • electricity
    • evocation
    Entries
    • The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing 7d6 electricity damage (24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (22 basic Reflex save). The sea drake can't use Ball Lightning Breath again for 1d6 rounds.
    Name
    Ball Lightning Breath
  • Entries
    • A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a 24 Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is sickened 1.
      Failure
      The creature is sickened 2.
      Critical Failure
      The creature is sickened 2 and slowed 1 as long as it's sickened.
    Name
    Briny Wound
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's Lore||Sailing Lore DC, whichever is higher.
    Name
    Capsize
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The sea drake makes one jaws Strike and two tail Strike||Strikes in any order.
    Name
    Draconic Frenzy
  • Name
    Speed Surge
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    3
    Unit
    day
    Entries
    • The sea drake Stride||Strides or Fly||Flies twice.

Background

Lore

No lore provided.