Monster Dossier
Sea Drake
Sea Drake is a fantasy monster entry from source B2.
Traits
nelargeamphibiousdragonwater
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- draconic
Skills
- Acrobatics
- 14
- Athletics
- 16
- Stealth
- 12
Ability Mods
- Str
- 6
- Dex
- 2
- Con
- 4
- Int
- -1
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 16
- Ref
- 14
- Will
- 12
- Hp
- Hp
- 95
- Immunities
- electricity
- paralyzed
- sleep
Speed
- Walk
- 15
- Fly
- 40
- Swim
- 50
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 17
- Effects
- briny wound
- Damage
- 2d8+9 piercing plus briny wound
- Types
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 17
- Traits
- agile
- reach
- Damage
- 2d6+9 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- electricity
- Trigger
- An adjacent creature deals piercing or slashing damage to the sea drake
- Entries
- An arc of electricity courses through the sea drake's blood. The triggering creature takes 1d6 electricity damage.
- Name
- Electrified Blood
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- electricity
- evocation
- Entries
- The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing 7d6 electricity damage (24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (22 basic Reflex save). The sea drake can't use Ball Lightning Breath again for 1d6 rounds.
- Name
- Ball Lightning Breath
- Entries
- A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a 24 Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is sickened 1.
- Failure
- The creature is sickened 2.
- Critical Failure
- The creature is sickened 2 and slowed 1 as long as it's sickened.
- Name
- Briny Wound
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Entries
- The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's Lore||Sailing Lore DC, whichever is higher.
- Name
- Capsize
- Activity
- Number
- 2
- Unit
- action
- Entries
- The sea drake makes one jaws Strike and two tail Strike||Strikes in any order.
- Name
- Draconic Frenzy
- Name
- Speed Surge
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Number
- 3
- Unit
- day
- Entries
- The sea drake Stride||Strides or Fly||Flies twice.
Background
Lore
No lore provided.