Monster Dossier
Sea Devil Scout
Sea Devil Scout is a fantasy monster entry from source B1.
Traits
lemediumamphibioushumanoidsea devil
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
- Name
- wavesense
- Range
- 30
Languages
- Languages
- aquan
- Abilities
- shark commune 150 feet
Skills
- Athletics
- Std
- 9
- To Swim
- 11
- Intimidation
- 5
- Survival
- 7
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 1
- Int
- 0
- Wis
- 3
- Cha
- -1
Items
- longspear
- spear
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 7
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 30
Speed
- Walk
- 25
- Swim
- 35
Attacks
- Range
- Melee
- Name
- longspear
- Attack
- 11
- Traits
- reach
- Damage
- 1d8+3 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 11
- Traits
- agile
- Damage
- 1d6+3 slashing
- Types
- slashing
- Range
- Melee
- Name
- jaws
- Attack
- 11
- Damage
- 1d8+3 piercing
- Types
- piercing
Abilities
- Top
- Traits
- mental
- telepathy
- Entries
- The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
- Name
- Shark Commune
- Bot
- Activity
- Number
- 1
- Unit
- free
- Traits
- rage
- Trigger
- The sea devil deals bleed damage to a living creature.
- Requirements
- The sea devil is not fatigued or already in a frenzy.
- Entries
- The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and takes a –2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.
- Name
- Blood Frenzy
- Entries
- When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent damage||persistent bleed damage if the target was flat-footed or if the attack was a critical hit.
- Name
- Bloodletting
Background
Lore
No lore provided.