Monster Dossier
Sceaduinar
Sceaduinar is a fantasy monster entry from source B2.
Traits
rarenemediumaberrationnegative
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- greater darkvision
- Name
- lifesense
- Range
- 120
Languages
- Languages
- aklo
Skills
- Acrobatics
- 17
- Athletics
- 13
- Intimidation
- 13
- Occultism
- 15
- Stealth
- 17
Ability Mods
- Str
- 2
- Dex
- 6
- Con
- 4
- Int
- 2
- Wis
- 4
- Cha
- 0
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 16
- Ref
- 18
- Will
- 14
- Hp
- Hp
- 100
- Abilities
- negative healing
- Immunities
- death effects
- drained
- Weaknesses
- Amount
- 10
- Name
- good
- Resistances
- Name
- physical
- Amount
- 5
- Note
- except adamantine
Speed
- Walk
- 30
- Fly
- 60
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 18
- Traits
- agile
- finesse
- magical
- Effects
- drain life
- Damage
- 2d6+4 piercing plus 2d6 negative and drain life
- Types
- negative
- piercing
- Range
- Melee
- Name
- wing
- Attack
- 18
- Traits
- agile
- finesse
- magical
- reach
- Damage
- 2d6+4 slashing plus 2d6 negative
- Types
- negative
- slashing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 25
- Entry
- 0
- Level
- 4
- Spells
- Name
- chill touch
- 2
- Spells
- Name
- silence
- 3
- Spells
- Name
- grim tendrils
- Name
- harm
- Amount
- 3
- 4
- Spells
- Name
- darkness
- Name
- dimension door
- Name
- dispel magic
- Name
- harm
Abilities
- Mid
- Entries
- Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature's identity (such as scrying), and critically fails Crafting checks.
- Name
- Void Child
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature attempts a melee attack against a sceaduinar or an
- Entries
- Acrobatics check to Tumble Through the sceaduinar's space; The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals 4d6 negative damage to the triggering creature (22 basic Reflex save).
- Name
- Wing Flash
- Bot
- Traits
- necromancy
- occult
- Entries
- When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a 25 Fortitude save or become drained 1. Further damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4.
- Name
- Drain Life
- Entries
- Negative damage dealt by a sceaduinar damages undead and creatures with negative healing as if it were positive damage.
- The sceaduinar's melee Strike||Strikes have the benefits of the ghost touch property rune on attacks against incorporeal undead.
- Name
- Entropic Touch
Background
Lore
No lore provided.