Monster Dossier
Scarecrow
Scarecrow is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- darkvision
Skills
- Athletics
- 12
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 3
- Int
- -4
- Wis
- 3
- Cha
- -2
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 13
- Ref
- 8
- Will
- 11
- Hp
- Hp
- 60
- Immunities
- bleed
- mental
- poison
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- sickened
- unconscious
- Weaknesses
- Amount
- 5
- Name
- fire
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 13
- Traits
- versatile
- Effects
- clawing fear
- Damage
- 2d6+7 bludgeoning plus clawing fear
- Types
- bludgeoning
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- occult
- visual
- Entries
- 40 feet. The scarecrow's eyes flicker with an unnerving glow. A creature can't reduce its frightened condition below 1 as long as it is in the aura's emanation.
- When a creature enters or starts its turn in the aura, it must attempt a 18 Will save. Birds and other avian creatures take a –2 circumstance penalty to this save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is then temporarily immune for 24 hours.
- Success
- The creature is frightened 1.
- Failure
- The creature is frightened 2 and is fascinated by the scarecrow until the end of its next turn.
- Critical Failure
- As failure, but frightened 3.
- Name
- Scarecrow's Leer
- Bot
- Activity
- Number
- 1
- Unit
- free
- Traits
- concentrate
- mental
- occult
- Entries
- The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a 20-foot emanation (and dim light to the next 20 feet). If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes flat-footed against the scarecrow for 1 round. It can suppress the light by using this action again.
- Name
- Baleful Glow
- Entries
- The scarecrow's strikes deal an additional 1d6 mental damage to frightened creatures.
- Name
- Clawing Fear
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- Until it acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on Deception checks and DCs to pass as an ordinary scarecrow.
- Name
- Mundane Appearance
Background
Lore
No lore provided.