Monster Dossier

Scarecophagus

Scarecophagus is a fantasy monster entry from source OoA2.

Level 6

Traits

rarelelargeconstruct

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision
  • Name
    magic sense
    Range
    Unit
    feet
    Number
    30
    Type
    precise

Languages

Languages
  • common
  • necril
  • staimorairn

Skills

Athletics
15

Ability Mods

Str
5
Dex
2
Con
4
Int
-2
Wis
4
Cha
2

Defenses

Ac
24
Saving Throws
Fort
14
Ref
10
Will
16
Hp
  • Hp
    100
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poisoned
  • sickened
  • unconscious

Speed

Walk
25
Climb
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • magical
    • reach
    Name
    tentacle
    Attack
    15
    Damage
    2d6+7 bludgeoning

Spellcasting

  • Tradition
    arcane
    Type
    Prepared
    DC
    24
    Attack
    16
    Entry
    0
    Level
    3
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      electric arc
    • Name
      shield
    • Name
      tanglefoot
    1
    Spells
    • Name
      magic missile
      Amount
      2
    • Name
      ray of enfeeblement
    2
    Spells
    • Name
      acid arrow
    • Name
      dispel magic
      Amount
      2
    3
    Spells
    • Name
      fireball
    • Name
      lightning bolt
    • Name
      wall of wind

Abilities

Top
  • Name
    Magic Sense
    Traits
    • magical
    Entries
    • The scarecophagus detects the presence of magic items and spell effects within 30 feet as an imprecise sense.
Mid
  • Name
    Despair
    Traits
    • aura
    • divine
    • emotion
    • enchantment
    • fear
    • incapacitation
    • mental
    Entries
    • 30 feet. Living creatures are frightened||frightened 1 while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a 22 Will save (after taking the penalty from being frightened||frightened 1) or be paralyzed for 1 round. The creature is then temporarily immune to this paralysis for 24 hours.
  • Name
    Disgorge Mummy
    Entries
    • If a scarecophagus is reduced to 0 Hit Points by any damage other than positive energy, it cracks open as it's destroyed, allowing the undead mummy trapped for eons within its core to rise. This is a weak mummy guardian (Bestiary 6, 240); if the mummy guardian survives on its own for a month, it loses the weak adjustment. If the scarecophagus is reduced to 0 Hit Points by positive energy, it cracks open as it's destroyed and the mummy within turns to dust, destroyed as well.
  • Name
    Vulnerable to Positive Energy
    Entries
    • A scarecophagus takes damage from positive energy as if it were an undead creature.
Bot
  • Name
    Sarcophagus
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • Until the next time it acts, the scarecophagus appears to be a normal stone sarcophagus. It has an automatic result of 34 on Deception checks and DCs to pass as a sarcophagus.
  • Name
    Shifting Scuttle
    Activity
    Number
    1
    Unit
    free
    Frequency
    Number
    1
    Unit
    turn
    Entries
    • The scarecophagus Steps up to 10 feet.

Background

Lore

No lore provided.