Monster Dossier

Sarglagon

Sarglagon is a fantasy monster entry from source B2.

Level 8

Traits

lelargeamphibiousdevilfiend

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    greater darkvision
  • Name
    see invisibility

Languages

Languages
  • celestial
  • infernal
Abilities
  • telepathy 100 feet

Skills

Arcana
14
Athletics
18
Deception
15
Diplomacy
15
Intimidation
17
Stealth
15

Ability Mods

Str
6
Dex
3
Con
4
Int
2
Wis
4
Cha
3

Defenses

Ac
27
Saving Throws
Fort
18
Ref
13
Will
16
Hp
  • Hp
    120
Immunities
  • fire
Weaknesses
  • Amount
    5
    Name
    good
Resistances
  • Amount
    5
    Name
    physical
    Note
    except silver
  • Amount
    10
    Name
    poison

Speed

Walk
25
Fly
25
Swim
30

Attacks

  • Range
    Melee
    Name
    fangs
    Attack
    20
    Traits
    • evil
    • magical
    Damage
    2d12+9 piercing plus 1d6 evil
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    tentacle arm
    Attack
    20
    Traits
    • agile
    • evil
    • magical
    Effects
    • sarglagon venom
    Damage
    2d8+9 bludgeoning plus 1d6 evil and sarglagon venom
    Types
    • bludgeoning
    • evil

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    23
    Attack
    18
    Entry
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    • Name
      freedom of movement
    • Name
      hydraulic torrent
    5
    Spells
    • Name
      control water
    • Name
      dimension door
    Constant
    2
    Spells
    • Name
      see invisibility

Abilities

Mid
  • Traits
    • aura
    • divine
    • incapacitation
    • transmutation
    Entries
    • 10 feet. A creature that enters the heavy aura must attempt a 23 Will save. It is then temporarily immune for 10 minutes.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature is encumbered while it remains in the area. If the creature is already encumbered, it is immobilized while it remains within the aura.
      Critical Failure
      As failure, but the effect persists for 3 rounds after leaving the aura.
    Name
    Heavy Aura
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature or object within the sarglagon's reach is targeted by an attack
    Entries
    • The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.
    Name
    Stygian Guardian
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • divine
    • incapacitation
    Entries
    • The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a 26 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target coughs up water and is sickened 1.
      Failure
      The target is holding its breath (Core Rulebook 478). The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.
      Critical Failure
      The target falls unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.
    Name
    Drown
  • Type
    affliction
    Name
    Sarglagon Venom
    Traits
    • poison
    DC
    26
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      2d6 poison damage and clumsy 1
      Duration
      1 round
    • Stage
      2
      Entry
      3d6 poison damage and clumsy 2
      Duration
      1 round

Background

Lore

No lore provided.