Monster Dossier
Sarglagon
Sarglagon is a fantasy monster entry from source B2.
Traits
lelargeamphibiousdevilfiend
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- greater darkvision
- Name
- see invisibility
Languages
- Languages
- celestial
- infernal
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 14
- Athletics
- 18
- Deception
- 15
- Diplomacy
- 15
- Intimidation
- 17
- Stealth
- 15
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 4
- Int
- 2
- Wis
- 4
- Cha
- 3
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 18
- Ref
- 13
- Will
- 16
- Hp
- Hp
- 120
- Immunities
- fire
- Weaknesses
- Amount
- 5
- Name
- good
- Resistances
- Amount
- 5
- Name
- physical
- Note
- except silver
- Amount
- 10
- Name
- poison
Speed
- Walk
- 25
- Fly
- 25
- Swim
- 30
Attacks
- Range
- Melee
- Name
- fangs
- Attack
- 20
- Traits
- evil
- magical
- Damage
- 2d12+9 piercing plus 1d6 evil
- Types
- evil
- piercing
- Range
- Melee
- Name
- tentacle arm
- Attack
- 20
- Traits
- agile
- evil
- magical
- Effects
- sarglagon venom
- Damage
- 2d8+9 bludgeoning plus 1d6 evil and sarglagon venom
- Types
- bludgeoning
- evil
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 23
- Attack
- 18
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- Name
- freedom of movement
- Name
- hydraulic torrent
- 5
- Spells
- Name
- control water
- Name
- dimension door
- Constant
- 2
- Spells
- Name
- see invisibility
Abilities
- Mid
- Traits
- aura
- divine
- incapacitation
- transmutation
- Entries
- 10 feet. A creature that enters the heavy aura must attempt a 23 Will save. It is then temporarily immune for 10 minutes.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected.
- Failure
- The creature is encumbered while it remains in the area. If the creature is already encumbered, it is immobilized while it remains within the aura.
- Critical Failure
- As failure, but the effect persists for 3 rounds after leaving the aura.
- Name
- Heavy Aura
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature or object within the sarglagon's reach is targeted by an attack
- Entries
- The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.
- Name
- Stygian Guardian
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- conjuration
- divine
- incapacitation
- Entries
- The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a 26 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target coughs up water and is sickened 1.
- Failure
- The target is holding its breath (Core Rulebook 478). The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.
- Critical Failure
- The target falls unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.
- Name
- Drown
- Type
- affliction
- Name
- Sarglagon Venom
- Traits
- poison
- DC
- 26
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 2d6 poison damage and clumsy 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 3d6 poison damage and clumsy 2
- Duration
- 1 round
Background
Lore
No lore provided.