Monster Dossier

Sard

Sard is a fantasy monster entry from source B2.

Level 19

Traits

rarecegargantuanelectricityplanttane

Rules & statistics

Monster Profile

Perception

35

Senses

  • Name
    low-light vision
  • Name
    tremorsense
    Range
    120

Languages

Languages
  • aklo
  • arboreal
  • common
  • sylvan

Skills

Acrobatics
33
Athletics
37
Nature
31

Ability Mods

Str
10
Dex
6
Con
6
Int
2
Wis
6
Cha
6

Defenses

Ac
43
Saving Throws
Fort
35
Ref
31
Will
33
Hp
  • Hp
    400
    Abilities
    • fast healing 15
Weaknesses
  • Amount
    15
    Name
    cold iron
Resistances
  • Amount
    15
    Name
    fire
  • Amount
    15
    Name
    physical

Speed

Walk
40
Climb
25

Attacks

  • Range
    Melee
    Name
    trunk
    Attack
    37
    Traits
    • fatal
    • reach
    Damage
    4d6+18 bludgeoning plus 3d6 persistent damage||persistent electricity
    Types
    • bludgeoning
    • persistent
  • Range
    Melee
    Name
    branch
    Attack
    37
    Traits
    • agile
    • reach
    Effects
    • sard venom
    Damage
    4d8+18 piercing plus sard venom
    Types
    • piercing
  • Range
    Melee
    Name
    root
    Attack
    37
    Traits
    • reach
    Damage
    4d6+18 bludgeoning plus 1d6 electricity
    Types
    • bludgeoning
    • electricity
  • Range
    Ranged
    Name
    thorn
    Attack
    35
    Traits
    • deadly
    • primal
    • propulsive
    • range
    Effects
    • sard venom
    Damage
    4d4+16 piercing plus sard venom
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    41
    Entry
    7
    Spells
    • Name
      chain lightning
      Amount
      3
    8
    Spells
    • Name
      punishing winds
    • Name
      tree stride
    9
    Spells
    • Name
      storm of vengeance

Abilities

Top
  • Entries
    • The sard treats the plane it is located on as its home plane.
    Name
    Planar Acclimation
Mid
  • Traits
    • electricity
    • evocation
    • primal
    Entries
    • When the sard dies, its body explodes in a 30-foot emanation.
    • All creatures in the area take 10d6 electricity damage and 10d6 piercing damage (43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom.
    Name
    Splintering Death
Bot
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • curse
    • necromancy
    • primal
    Trigger
    The sard is about to damage a creature that has electricity resistance
    Entries
    • An instant before the target takes the electricity damage from the triggering event, the sard's electrical sparks glow red. The target must succeed at a 41 Will save or lose any electricity resistance it has until this curse is lifted.
    Name
    Lightning-Struck Curse
  • Type
    affliction
    Traits
    • poison
    • primal
    • virulent
    DC
    41
    Saving Throw
    Fortitude
    Max Duration
    10 rounds
    Stages
    • Stage
      1
      Entry
      2d6 electricity damage, 2d6 poison damage, and clumsy 2
      Duration
      1 round
    • Stage
      2
      Entry
      3d6 electricity damage, 3d6 poison damage, clumsy 2, and slowed 1
      Duration
      1 round
    • Stage
      3
      Entry
      4d6 electricity damage, 4d6 poison damage, clumsy 2, and slowed 2
      Duration
      1 round
    Name
    Sard Venom
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The sard makes up to four thorn Strike||Strikes, each against a different target. The sard's multiple attack penalty doesn't increase until after all the attacks have been made.
    Name
    Thorn Volley
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Huge or smaller, root, 39
    Name
    Trample

Background

Lore

No lore provided.