Monster Dossier

Saetreind Sentries

Elf hunters

Level 7

Traits

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Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • elven
  • kiadok

Skills

Arctic lore
13
Intimidation
11
Nature
17
Stealth
17
Survival
17

Ability Mods

Str
4
Dex
4
Con
2
Int
1
Wis
4
Cha
0

Items

  • dagger
  • +1 composite longbow (20 arrows)
  • leather armor
  • shortsword

Defenses

Ac
25
Saving Throws
Fort
15
Ref
17
Will
15
Hp
  • Hp
    115

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • versatile
    Name
    shortsword
    Attack
    18
    Damage
    1d6+9 piercing
  • Range
    Ranged
    Traits
    • deadly
    • magical
    • propulsive
    • range increment
    • reload
    • volley
    Name
    composite longbow
    Attack
    18
    Damage
    1d8+8 piercing

Abilities

Top
  • Name
    Arctic Forager
    Entries
    • While using Survival to Subsist in arctic environments, if the Saetreind sentry rolls a failure or a critical failure, they get a success instead. If the sentry rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success.
  • Name
    Snow Walker
    Entries
    • The Saetreind sentry ignores the effects of difficult terrain from snowy environments. When moving through snow, an Saetreind sentry minimizes traces left behind and makes it harder for others to find them. The DC of checks to Track an Saetreind sentry through snowy terrain gains a +4 status bonus.
Bot
  • Name
    Hunt Prey
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The Saetreind sentry designates a single creature they can see and hear, or one they're Tracking, as their prey. The sentry gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the sentry hits the designated prey in a round, they deal an additional 1d8 precision damage. The sentry ignores the penalty for making ranged attacks within their second range increment. These effects last until the sentry uses Hunt Prey again.

Background

Lore

No lore provided.