Monster Dossier

Saedroukite Spy

Human infiltrator

Level 10

Traits

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Rules & statistics

Monster Profile

Perception

18

Languages

Languages
  • common

Skills

Acrobatics
19
Deception
22
Diplomacy
20
Intimidation
20
Religion
18
Society
20
Thievery
19

Ability Mods

Str
2
Dex
5
Con
0
Int
2
Wis
2
Cha
4

Items

  • dagger (4)
  • +1 glamered leather armor
  • religious symbol of Saedrouk; one spy carries a greater cognitive mutagen and the other carries a vial of slumber wine
  • but the labels on each are switched.

Defenses

Ac
29
Saving Throws
Fort
17
Ref
22
Will
19
Hp
  • Hp
    170

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • versatile S
    Name
    dagger
    Attack
    23
    Damage
    1d4+6 piercing
  • Range
    Ranged
    Traits
    • agile
    • thrown
    • versatile S
    Name
    dagger
    Attack
    23
    Damage
    1d4+6 piercing

Abilities

Top
  • Name
    Ranged Feint
    Entries
    • When the Saedroukite spy successfully Feint||Feints a creature, the target is flat-footed against the spy's ranged attacks as well as melee attacks.
Mid
  • Name
    Reaper's Protection
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • manipulate
    Trigger
    The spy is about to attempt a saving throw
    Entries
    • The spy touches their religious symbol of Saedrouk and gains a +2 circumstance bonus to the triggering save.
Bot
  • Name
    Quick Draw
    Activity
    Number
    1
    Unit
    action
    Entries
    • The Saedroukite spy Interacts to draw a weapon, then Strike||Strikes with that weapon.
  • Name
    Sneak Attack The
    Entries
    • Saedroukite spy deals an additional 4d6 precision damage to flat-footed creatures or creatures within reach of at least two of their allies.
  • Name
    Surprise Attack
    Entries
    • On the first round of combat, creatures that haven't acted yet are flat-footed to the Saedroukite spy.

Background

Lore

No lore provided.