Monster Dossier
Saedroukite Spy
Human infiltrator
Traits
nemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
18
Languages
- Languages
- common
Skills
- Acrobatics
- 19
- Deception
- 22
- Diplomacy
- 20
- Intimidation
- 20
- Religion
- 18
- Society
- 20
- Thievery
- 19
Ability Mods
- Str
- 2
- Dex
- 5
- Con
- 0
- Int
- 2
- Wis
- 2
- Cha
- 4
Items
- dagger (4)
- +1 glamered leather armor
- religious symbol of Saedrouk; one spy carries a greater cognitive mutagen and the other carries a vial of slumber wine
- but the labels on each are switched.
Defenses
- Ac
- 29
- Saving Throws
- Fort
- 17
- Ref
- 22
- Will
- 19
- Hp
- Hp
- 170
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- agile
- versatile S
- Name
- dagger
- Attack
- 23
- Damage
- 1d4+6 piercing
- Range
- Ranged
- Traits
- agile
- thrown
- versatile S
- Name
- dagger
- Attack
- 23
- Damage
- 1d4+6 piercing
Abilities
- Top
- Name
- Ranged Feint
- Entries
- When the Saedroukite spy successfully Feint||Feints a creature, the target is flat-footed against the spy's ranged attacks as well as melee attacks.
- Mid
- Name
- Reaper's Protection
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- manipulate
- Trigger
- The spy is about to attempt a saving throw
- Entries
- The spy touches their religious symbol of Saedrouk and gains a +2 circumstance bonus to the triggering save.
- Bot
- Name
- Quick Draw
- Activity
- Number
- 1
- Unit
- action
- Entries
- The Saedroukite spy Interacts to draw a weapon, then Strike||Strikes with that weapon.
- Name
- Sneak Attack The
- Entries
- Saedroukite spy deals an additional 4d6 precision damage to flat-footed creatures or creatures within reach of at least two of their allies.
- Name
- Surprise Attack
- Entries
- On the first round of combat, creatures that haven't acted yet are flat-footed to the Saedroukite spy.
Background
Lore
No lore provided.