Monster Dossier

Saedroukite Poisoner

Saedroukite Poisoner is a fantasy monster entry from source AoE4.

Level 11

Traits

uncommonnemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

22

Languages

Languages
  • common

Skills

Acrobatics
24
Crafting
18
Deception
17
Religion
18
Society
18
Stealth
22
Thievery
24
Poison lore
18

Ability Mods

Str
4
Dex
5
Con
1
Int
3
Wis
3
Cha
0

Items

  • bloodseeker beak (affixed to shortsword)
  • daggers (3)
  • infiltrator's thieves' tools
  • infused reagents (6 batches)
  • leather armor
  • +1 striking shortsword

Defenses

Ac
31
Saving Throws
Fort
18
Ref
24
Will
18
Hp
  • Hp
    195

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    dagger
    Attack
    22
    Traits
    • agile
    • finesse
    • versatile
    Damage
    1d4+9 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    shortsword
    Attack
    23
    Traits
    • agile
    • finesse
    • magical
    • versatile
    Damage
    2d6+9 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    dagger
    Attack
    22
    Traits
    • agile
    • finesse
    • thrown
    • versatile
    Damage
    1d4+9 piercing
    Types
    • piercing

Abilities

Mid
  • Entries
    • The poisoner isn't flat-footed to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.
    Name
    Deny Advantage
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The poisoner is targeted with a melee or ranged attack by an attacker it can see
    Entries
    • The poisoner gains a +2 circumstance bonus to AC against the triggering attack.
    Name
    Nimble Dodge
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • alchemical
    • interact
    • poison
    Entries
    • Cost 1 batch of infused reagents; The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strike||Strikes with the weapon deal an additional 2d8 poison damage, and targets hit by Strike||Strikes with the weapon must succeed at a 27 Fortitude save or become enfeebled|CRB|enfeebled 1 or clumsy|CRB|clumsy 1 (the poisoner's choice) for 1d4 rounds.
    Name
    Impromptu Toxin
  • Entries
    • The poisoner deals an additional 3d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack
  • Entries
    • Creatures the poisoner hits with a critical hit are flat-footed against their attacks until the end of their next turn.
    Name
    Unbalancing Blow

Background

Lore

No lore provided.