Monster Dossier

Rusalka

Rusalka is a fantasy monster entry from source B2.

Level 12

Traits

nemediumaquaticfeywater

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • sylvan

Skills

Acrobatics
21
Athletics
22
Deception
25
Diplomacy
21
Nature
21
Performance
Std
23
To sing
25
Stealth
25

Ability Mods

Str
4
Dex
5
Con
3
Int
1
Wis
3
Cha
7

Defenses

Ac
33
Saving Throws
Fort
21
Ref
25
Will
21
Hp
  • Hp
    230
Weaknesses
  • Amount
    15
    Name
    cold iron
Resistances
  • Amount
    10
    Name
    fire

Speed

Abilities
  • water walk
Walk
25
Swim
50

Attacks

  • Range
    Melee
    Name
    tresses
    Attack
    24
    Traits
    • agile
    • finesse
    • reach
    Damage
    3d8+10 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    35
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      at will
    • Name
      obscuring mist
      Amount
      at will
    5
    Spells
    • Name
      charm
      Amount
      at will
    • Name
      control water
      Amount
      at will
    Constant
    6
    Spells
    • Name
      water walk

Abilities

Mid
  • Entries
    • A rusalka is concealed while underwater.
    Name
    Blurred Form
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • concentrate
    • enchantment
    • incapacitation
    • mental
    • primal
    Entries
    • The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot emanation must attempt a 27 Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature is fascinated and must spend each of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.
      Critical Failure
      As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn.
    Name
    Beckoning Call
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d8+10 bludgeoning, 32
    Name
    Constrict
  • Entries
    • A rusalka can have up to eight creatures grabbed within their tresses at a time.
    Name
    Entangling Tresses
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The rusalka attempts an Athletics check against each grabbed creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses.
    Name
    Flowing Hair
  • Activity
    Number
    1
    Unit
    action
    Traits
    • emotion
    • enchantment
    • mental
    • primal
    Entries
    • The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a 35 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target is sickened 1.
      Failure
      The creature is sickened 1 and stunned 1.
      Critical Failure
      The creature is sickened 1 and stunned 1, and it must use its first action on its next turn to Strike itself, automatically hitting.
    Name
    Shameful Touch

Background

Lore

No lore provided.