Monster Dossier

Rune Giant

Rune Giant is a fantasy monster entry from source B1.

Level 16

Traits

uncommonlegargantuanevilgianthumanoid

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • jotun
  • terran

Skills

Arcana
28
Athletics
32
Crafting
28
Intimidation
28
Society
27

Ability Mods

Str
9
Dex
2
Con
7
Int
2
Wis
6
Cha
4

Items

  • +2 greater striking greatsword
  • +1 striking longspear
  • +1 splint mail

Defenses

Ac
38
Saving Throws
Fort
33
Ref
26
Will
28
Hp
  • Hp
    330
Immunities
  • fire

Speed

Abilities
  • air walk
Walk
45

Attacks

  • Range
    Melee
    Name
    greatsword
    Attack
    33
    Traits
    • magical
    • reach
    • versatile
    Damage
    3d12+17 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    longspear
    Attack
    32
    Traits
    • magical
    • reach
    Damage
    2d8+17 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    fist
    Attack
    31
    Traits
    • agile
    • reach
    Damage
    3d8+17 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    rock
    Attack
    31
    Traits
    • brutal
    • range increment
    Damage
    2d12+17 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    35
    Entry
    4
    Spells
    • Name
      charm
      Amount
      at will
    • Name
      suggestion
      Amount
      at will
    5
    Spells
    • Name
      sending
    6
    Spells
    • Name
      dominate
      Amount
      3
    • Name
      true seeing
    8
    Spells
    • Name
      charm
    • Name
      suggestion
    Constant
    4
    Spells
    • Name
      air walk

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an Attack of Opportunity.
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Catch Rock
Bot
  • Entries
    • When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35.
    Name
    Command Giants
  • Activity
    Number
    1
    Unit
    free
    Traits
    • arcane
    • enchantment
    • mental
    Entries
    • When a rune giant casts its innate sending spell, it can also cast suggestion on the target.
    Name
    Demand
  • Activity
    Number
    1
    Unit
    free
    Traits
    • arcane
    • evocation
    • light
    Trigger
    The rune giant uses an arcane ability or casts an arcane spell.
    Entries
    • The runes on the giant's body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a 35 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is dazzled for 1 round.
      Failure
      The creature is blinded for 1 round.
    Name
    Flashing Runes
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • concentrate
    • electricity
    • evocation
    Entries
    • The rune giant invokes one of the runes on its body, causing the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to all creatures in the cone (37 basic Reflex save)
    • A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice. The giant can't use Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.
    • Type
      list
      Items
      • Rune of Destruction The weapon gains the deadly trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is drained 1 unless it succeeds at a 35 Fortitude save.
      • Rune of Flames The weapon deals an additional 3d6 fire damage on all attacks.
      • Rune of Smiting When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.
    Name
    Invoke Rune
  • Activity
    Number
    1
    Unit
    action
    Name
    Throw Rock
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty.
    Name
    Wide Swing

Background

Lore

No lore provided.