Monster Dossier
Rivka
Rivka is a fantasy monster entry from source FRP2.
Traits
rarenemediumaberration
Rules & statistics
Monster Profile
Perception
21
Languages
- Languages
- aklo
- common
Skills
- Acrobatics
- 26
- Athletics
- 22
- Deception
- 27
- Stealth
- 26
- Survival
- 19
Ability Mods
- Str
- 5
- Dex
- 7
- Con
- 5
- Int
- 0
- Wis
- 0
- Cha
- 8
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 24
- Ref
- 26
- Will
- 17
- Hp
- Hp
- 220
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 26
- Traits
- agile
- finesse
- Damage
- 3d6+11 slashing
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 33
- Entry
- 5
- Spells
- Name
- charm
- Amount
- at will
- Name
- illusory disguise
- Amount
- 3
Abilities
- Top
- Entries
- Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Vrukrid (cold), Sevian (negative), Gralu (acid), Faloufalud (fire), or Yorak (electricity).
- Name
- Kaiju Blood
- Bot
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The rivka has not attacked yet this turn
- Entries
- The rivka lashes out with four of its razor-like claws. It makes four Strike||Strikes: the first at its highest attack bonus, the next two with a –4 penalty to their attack rolls, and the last one with a –8 penalty. This ability counts as four Strike||Strikes for the purpose of its multiple attack penalty.
- Name
- Eviscerate
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- primal
- Entries
- The rivka opens its maw and projects a 60-foot line of primal energy that deals 14d6 damage (32 basic Reflex save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for 1d4 rounds.
- Name
- Kaiju Ray
Background
Lore
No lore provided.