Monster Dossier

Rhu-chalik

Rhu-chalik is a fantasy monster entry from source B3.

Level 6

Traits

uncommoncesmallaberration

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    greater darkvision

Languages

Languages
  • aklo
Abilities
  • telepathy 100 feet

Skills

Athletics
13
Deception
13
Diplomacy
13
Intimidation
13
Stealth
15

Ability Mods

Str
3
Dex
3
Con
4
Int
2
Wis
5
Cha
3

Defenses

Ac
Std
23
Abilities
all-around vision
Saving Throws
Fort
14
Ref
11
Will
17
Hp
  • Hp
    95

Speed

Walk
5
Fly
35

Attacks

  • Range
    Melee
    Name
    tendril
    Attack
    15
    Traits
    • agile
    Effects
    • excruciating enzyme
    Damage
    2d4+6 bludgeoning plus 1d6 mental and excruciating enzyme
    Types
    • bludgeoning
    • mental

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    23
    Entry
    3
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    • Name
      mind reading
      Amount
      at will
    4
    Spells
    • Name
      modify memory
    5
    Spells
    • Name
      mind probe

Abilities

Mid
  • Entries
    • A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).
    Name
    No Breath
Bot
  • Traits
    • occult
    • poison
    Entries
    • A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a 24 Fortitude save or become sickened 1 from the pain.
    Name
    Excruciating Enzyme
  • Activity
    Number
    2
    Unit
    action
    Traits
    • emotion
    • enchantment
    • fear
    • mental
    • occult
    Requirements
    The rhu-chalik has successfully affected the target with mind probe, mind reading, or Project Terror in the last minute
    Entries
    • The rhu-chalik creates nightmarish visions in the target's mind. The target must attempt a 24 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The target creature is unaffected and temporarily immune to Project Terror for 1 minute.
      Success
      The target is unaffected.
      Failure
      The target becomes frightened 2. Failing additional saves against this effect increases the frightened condition value by 2; if this would increase the target's frightened value beyond frightened 4, the target is fleeing for 1 round and frightened 4.
      Critical Failure
      As failure, but the target becomes unconscious for 30 minutes instead of fleeing.
    Name
    Project Terror
  • Traits
    • concentrate
    • enchantment
    • exploration
    • mental
    • occult
    Requirements
    The rhu-chalik is adjacent to an unconscious creature
    Entries
    • The rhu-chalik spends 10 minutes copying the creature's entire consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming stupefied 2 for 1 day afterward. If the creature is revived or moved away from the rhu-chalik during the process, Void Transmission fails and the target is unaffected.
    Name
    Void Transmission

Background

Lore

No lore provided.