Monster Dossier

Resin-seep Xulgath

Resin-seep Xulgath is a fantasy monster entry from source EC3.

Level 10

Traits

rarecemediumhumanoidxulgath

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • draconic
  • undercommon

Skills

Acrobatics
23
Athletics
20
Intimidation
16
Survival
19
Thievery
21

Ability Mods

Str
4
Dex
5
Con
3
Int
1
Wis
3
Cha
0

Items

  • +1 striking dagger

Defenses

Ac
30
Saving Throws
Fort
19
Ref
23
Will
17
Hp
  • Hp
    195
Weaknesses
  • Amount
    10
    Name
    acid
  • Amount
    10
    Name
    slashing

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    dagger
    Attack
    21
    Traits
    • agile
    • finesse
    • magical
    • versatile
    Damage
    2d4+11 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    jaws
    Attack
    20
    Effects
    • resin crust
    Damage
    1d8+11 piercing plus resin crust
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    20
    Traits
    • agile
    • finesse
    Effects
    • resin crust
    Damage
    1d6+11 slashing plus resin crust
    Types
    • slashing
  • Range
    Ranged
    Name
    dagger
    Attack
    21
    Traits
    • agile
    • magical
    • thrown
    • versatile
    Effects
    • xulgath bile
    Damage
    2d4+11 piercing plus xulgath bile
    Types
    • piercing

Abilities

  • Traits
    • incapacitation
    • poison
    Entries
    • A creature damaged by a resin-seep xulgath's jaws or claw Strike must succeed at a 28 Reflex save or be covered with clumps of noxious resin, taking 2d8 poison damage and a –15-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also clumsy|CRB|clumsy 1 for 1 minute). The creature is sickened|CRB|sickened 1 for as long it has a Speed penalty. A creature can spend an Interact action to scrape the resin off, decreasing the Speed penalty by 5 with each such action.
    Name
    Resin Crust
  • Activity
    Number
    2
    Unit
    action
    Traits
    • poison
    Entries
    • The resin-seep xulgath flexes its pores and emits a 30-foot line of resin that deals 3d12 poison damage and knocks the target 5 feet back (28 basic Reflex save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for 1d4 rounds.
    Name
    Resin Spray

Background

Lore

No lore provided.