Monster Dossier

Redcap

Redcap REDCAP TREASURE A redcap's boots and cap are of little value to other creatures, but it carries a scythe and various valuable trophies from its k...

Level 5

Traits

cesmallfey

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • sylvan

Skills

Acrobatics
13
Athletics
15
Deception
11
Intimidation
13
Nature
10
Stealth
13

Ability Mods

Str
4
Dex
4
Con
2
Int
1
Wis
1
Cha
2

Items

  • iron boots
  • red cap
  • scythe

Defenses

Ac
21
Saving Throws
Fort
11
Ref
15
Will
10
Hp
  • Hp
    60
    Abilities
    • fast healing 10
Weaknesses
  • Amount
    5
    Name
    cold iron
  • Name
    divine revulsion

Speed

Walk
50

Attacks

  • Range
    Melee
    Name
    scythe
    Attack
    15
    Traits
    • deadly
    • trip
    Damage
    1d10+10 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    boot
    Attack
    13
    Traits
    • agile
    • versatile
    Damage
    1d6+8 piercing
    Types
    • piercing

Abilities

Top
  • Traits
    • necromancy
    • primal
    Entries
    • A redcap's woolen hat is dyed with the blood of its victims.
    • If the redcap loses its cap, it no longer benefits from fast healing and takes a –4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn't grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it.
    Name
    Red Cap
Mid
  • Traits
    • emotion
    • fear
    • mental
    Entries
    • If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a 19 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.
    • Type
      successDegree
      Entries
      Critical Success
      The redcap is unaffected.
      Success
      The redcap is frightened 2.
      Failure
      The redcap gains the fleeing condition for 1 round and is frightened 4.
    Name
    Divine Revulsion
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • The redcap dips its cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute.
    Name
    Blood Soak
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The redcap reduces a creature to 0 Hit
    Entries
    • Points with a scythe Strike. The redcap makes another scythe Strike against a different creature, using the same multiple attack penalty as the scythe Strike that triggered this reaction. This counts toward its multiple attack penalty.
    Name
    Deadly Cleave
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The redcap Stride||Strides up to half its Speed and makes a boot Strike at any point during that movement. If the boot Strike hits a prone creature, it deals an extra 2d6 persistent damage||persistent bleed damage.
    Name
    Stomp

Background

Lore

Redcap

REDCAP TREASURE

A redcap's boots and cap are of little value to other creatures, but it carries a scythe and various valuable trophies from its kills.

REDCAP LOCATIONS

Unlike some fey, redcaps don't embody a particular natural feature or environment, so they can be found almost anywhere. They tend to prefer areas that allow them to hide or at least get behind cover with their quick movement, such as forests, mountains, and underground tunnels and caverns.

Redcaps are sadistic and capricious fey who thrill in bloodletting and murder. While they are most famous for appearing as wizened, bearded men, redcap women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed by anything more powerful than themselves, a trait that leads them to fear and despise the symbols of good deities. Many fairy tales explain how the redcaps draw power from dipping the hats for which they are named in fresh blood. Just as iconic to these cruel little fey are their iron-clad boots, and the clanging sound of their metal soles clanking on stone floors is both discordant and disconcerting—especially to those who recognize the sound for what it is. Redcaps typically stand only 3 feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled hair.