Monster Dossier

Red Queen

Red Queen is a fantasy monster entry from source SoT6.

Level 18

Traits

uniquenhugebeast

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    Unit
    feet
    Number
    60
    Type
    precise

Languages

Languages
  • common

Skills

Athletics
31
Deception
37
Diplomacy
33
Intimidation
33
Society
28
Survival
30

Ability Mods

Str
9
Dex
6
Con
5
Int
2
Wis
6
Cha
9

Items

  • ornate platinum and ruby jewelry worth 12,000 gp

Defenses

Ac
42
Saving Throws
Fort
31
Ref
33
Will
29
Hp
  • Hp
    335

Speed

Walk
40
Climb
20

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    mandible
    Attack
    35
    Damage
    3d12+19 slashing plus Improved Grab
  • Range
    Melee
    Traits
    • agile
    • magical
    Name
    stinger
    Attack
    35
    Damage
    3d8+19 piercing plus red ant venom

Abilities

Mid
  • Name
    Attack of Opportunity
    Activity
    Number
    1
    Unit
    reaction
    Entries
    • Stinger only.
Bot
  • Name
    Lead by Example
    Activity
    Number
    2
    Unit
    action
    Traits
    • visual
    Frequency
    Number
    1
    Unit
    day
    Entries
    • The Red Queen Strike||Strikes a creature with a vicious display that inspires her allies. Allies who can see the
  • Name
    Red
    Entries
    • Queen can use a reaction to Step or Stride to a space adjacent to an enemy, or to Strike.
  • Name
    Practiced Subterfuge When the Red
    Entries
    • Queen makes a Deception check to Feint, she compares her result to the Will DC of each enemy within 30 feet to determine the effect against that enemy. On a critical success, the creature is flat-footed to all melee attacks, not just melee attacks from the Red Queen, until the end of her next turn.
    • Red Ant Venom (poison) As red guard ant (page 72), but 40.

Background

Lore

No lore provided.