Monster Dossier
Red Queen
Red Queen is a fantasy monster entry from source SoT6.
Traits
uniquenhugebeast
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
- Name
- scent
- Range
- Unit
- feet
- Number
- 60
- Type
- precise
Languages
- Languages
- common
Skills
- Athletics
- 31
- Deception
- 37
- Diplomacy
- 33
- Intimidation
- 33
- Society
- 28
- Survival
- 30
Ability Mods
- Str
- 9
- Dex
- 6
- Con
- 5
- Int
- 2
- Wis
- 6
- Cha
- 9
Items
- ornate platinum and ruby jewelry worth 12,000 gp
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 31
- Ref
- 33
- Will
- 29
- Hp
- Hp
- 335
Speed
- Walk
- 40
- Climb
- 20
Attacks
- Range
- Melee
- Traits
- magical
- reach
- Name
- mandible
- Attack
- 35
- Damage
- 3d12+19 slashing plus Improved Grab
- Range
- Melee
- Traits
- agile
- magical
- Name
- stinger
- Attack
- 35
- Damage
- 3d8+19 piercing plus red ant venom
Abilities
- Mid
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Stinger only.
- Bot
- Name
- Lead by Example
- Activity
- Number
- 2
- Unit
- action
- Traits
- visual
- Frequency
- Number
- 1
- Unit
- day
- Entries
- The Red Queen Strike||Strikes a creature with a vicious display that inspires her allies. Allies who can see the
- Name
- Red
- Entries
- Queen can use a reaction to Step or Stride to a space adjacent to an enemy, or to Strike.
- Name
- Practiced Subterfuge When the Red
- Entries
- Queen makes a Deception check to Feint, she compares her result to the Will DC of each enemy within 30 feet to determine the effect against that enemy. On a critical success, the creature is flat-footed to all melee attacks, not just melee attacks from the Red Queen, until the end of her next turn.
- Red Ant Venom (poison) As red guard ant (page 72), but 40.
Background
Lore
No lore provided.