Monster Dossier

Red Guard Ant

Red Guard Ant is a fantasy monster entry from source SoT6.

Level 15

Traits

rarenlargebeast

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    Unit
    feet
    Number
    60
    Type
    precise

Languages

Languages
  • common

Skills

Athletics
31
Intimidation
27
Survival
27

Ability Mods

Str
8
Dex
4
Con
6
Int
-2
Wis
6
Cha
4

Defenses

Ac
37
Saving Throws
Fort
29
Ref
23
Will
26
Hp
  • Hp
    275

Speed

Walk
40
Climb
20

Attacks

  • Range
    Melee
    Name
    mandibles
    Attack
    30
    Damage
    3d10+14 slashing plus
  • Range
    Melee
    Traits
    • agile
    Name
    stinger
    Attack
    30
    Damage
    3d6+14 piercing plus red ant venom

Abilities

Mid
  • Name
    Attack of Opportunity
    Activity
    Number
    1
    Unit
    reaction
    Entries
    • Stinger only.
Bot
  • Name
    Grab
  • Name
    Formic Acid Spray
    Activity
    Number
    2
    Unit
    action
    Traits
    • acid
    • primal
    Entries
    • The red guard ant sprays a 15-foot cone of acid from its abdomen that deals 10d10 acid damage (34 basic Reflex save). It can't use Formic Acid Spray again for 1d4 rounds.
  • Name
    Haul Away
    Activity
    Number
    1
    Unit
    action
    Requirements
    The red guard ant has a Huge or smaller creature grabbed
    Entries
    • The ant Strides up to its full Speed, carrying the grabbed creature with it. It's encumbered if the grabbed creature is Large or larger.
  • Name
    Pack Attack
    Entries
    • A red guard ant deals an additional 2d6 precision damage to any creature within reach of at least two of the ant's allies.
    • Type
      affliction
      Name
      Red Ant Venom
      Traits
      • poison
      DC
      36
      Saving Throw
      Fortitude
      Max Duration
      4 rounds
      Stages
      • Stage
        1
        Entry
        3d6 poison and enfeebled||enfeebled 1
        Duration
        1 round
      • Stage
        2
        Entry
        4d6 poison and enfeebled||enfeebled 2
        Duration
        1 round
      • Stage
        3
        Entry
        6d6 poison and enfeebled||enfeebled 3
        Duration
        1 round
  • Name
    Swarming Flank
    Entries
    • If at least three red guard ants have a creature within their reach, they flank the creature, even if they can't draw a line to each other that passes through opposite sides of the creature's space.

Background

Lore

No lore provided.