Monster Dossier
Red Guard Ant
Red Guard Ant is a fantasy monster entry from source SoT6.
Traits
rarenlargebeast
Rules & statistics
Monster Profile
Perception
27
Senses
- Name
- darkvision
- Name
- scent
- Range
- Unit
- feet
- Number
- 60
- Type
- precise
Languages
- Languages
- common
Skills
- Athletics
- 31
- Intimidation
- 27
- Survival
- 27
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 6
- Int
- -2
- Wis
- 6
- Cha
- 4
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 29
- Ref
- 23
- Will
- 26
- Hp
- Hp
- 275
Speed
- Walk
- 40
- Climb
- 20
Attacks
- Range
- Melee
- Name
- mandibles
- Attack
- 30
- Damage
- 3d10+14 slashing plus
- Range
- Melee
- Traits
- agile
- Name
- stinger
- Attack
- 30
- Damage
- 3d6+14 piercing plus red ant venom
Abilities
- Mid
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Stinger only.
- Bot
- Name
- Grab
- Name
- Formic Acid Spray
- Activity
- Number
- 2
- Unit
- action
- Traits
- acid
- primal
- Entries
- The red guard ant sprays a 15-foot cone of acid from its abdomen that deals 10d10 acid damage (34 basic Reflex save). It can't use Formic Acid Spray again for 1d4 rounds.
- Name
- Haul Away
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The red guard ant has a Huge or smaller creature grabbed
- Entries
- The ant Strides up to its full Speed, carrying the grabbed creature with it. It's encumbered if the grabbed creature is Large or larger.
- Name
- Pack Attack
- Entries
- A red guard ant deals an additional 2d6 precision damage to any creature within reach of at least two of the ant's allies.
- Type
- affliction
- Name
- Red Ant Venom
- Traits
- poison
- DC
- 36
- Saving Throw
- Fortitude
- Max Duration
- 4 rounds
- Stages
- Stage
- 1
- Entry
- 3d6 poison and enfeebled||enfeebled 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 4d6 poison and enfeebled||enfeebled 2
- Duration
- 1 round
- Stage
- 3
- Entry
- 6d6 poison and enfeebled||enfeebled 3
- Duration
- 1 round
- Name
- Swarming Flank
- Entries
- If at least three red guard ants have a creature within their reach, they flank the creature, even if they can't draw a line to each other that passes through opposite sides of the creature's space.
Background
Lore
No lore provided.