Monster Dossier

Reckless Scientist

Reckless Scientist is a fantasy monster entry from source GMG.

Level 6

Traits

nemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

10

Languages

Languages
  • common

Skills

Acrobatics
12
Crafting
17
Deception
9
Medicine
10
Stealth
12
Engineering lore
15
Underworld lore
13

Ability Mods

Str
1
Dex
4
Con
5
Int
5
Wis
2
Cha
-1

Defenses

Ac
23
Saving Throws
Fort
17
Ref
14
Will
10
Hp
  • Hp
    92
Resistances
  • Amount
    5
    Name
    poison

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    sickle
    Attack
    17
    Traits
    • agile
    • finesse
    • magical
    • trip
    Damage
    1d4+7 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    alchemical bomb
    Attack
    16
    Traits
    • range increment
    • splash
    Effects
    • varies by bomb

Abilities

Top
  • Entries
    • +12, Lore||Underworld Lore +13 Str +1, Dex +4, Con +5, Int +5, Wis +2, Cha –1 Items alchemist's tools, moderate antidote, moderate antiplague, bandolier, +1 sickle, work coat (functions as padded armor)
    Name
    Stealth
  • Entries
    • A reckless scientist carries the following infused items: 2 moderate acid flasks, 2 moderate alchemist's fires, 1 lesser bomber's eye elixir, 2 moderate frost vials, and 3 lesser elixirs of life. These items last for 24 hours, or until the next time the scientist makes their daily preparations.
    Name
    Infused Items
Mid
  • Entries
    • When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is simply wasted.
    Name
    Unstable Compounds
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The reckless scientist Interacts to draw a bomb, then Strike||Strikes with it.
    Name
    Quick Bomber
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • manipulate
    Requirements
    The reckless scientist is holding a bomb or elixir
    Entries
    • The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can Interact to draw a second bomb or elixir if necessary as part of this action. They attempt a 28 Crafting check, destroying both component items to create one new item. If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure.
    • Type
      successDegree
      Entries
      Critical Success
      The new item has the full effect of both component items when used.
      Success
      The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of elixirs of life, or the duration for effects that can't have their value halved. Details are determined by the GM.)
      Failure
      The new item is inert.
      Critical Failure
      The new item immediately explodes, dealing 3d6 piercing damage to the reckless scientist.
    Name
    Reckless Alchemy

Background

Lore

No lore provided.