Monster Dossier
Raw Nerve
Raw Nerve is a fantasy monster entry from source BotD.
Traits
nemediumundead
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
- Name
- thoughtsense
- Range
- Unit
- feet
- Number
- 60
Languages
Skills
- Intimidation
- 16
- Lore
- Std
- 20
- Note
- any one Lore it knew in life
- Medicine
- 15
- Occultism
- 18
- Stealth
- 16
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 0
- Int
- 6
- Wis
- 3
- Cha
- 2
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 14
- Ref
- 16
- Will
- 19
- Hp
- Hp
- 150
- Abilities
- negative healing
- Immunities
- death effects
- disease
- electricity
- mental
- poison
- paralyzed
- unconscious
- Weaknesses
- Name
- slashing
- Amount
- 5
Speed
- Walk
- 30
- Abilities
- float
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- magical
- Name
- nerve ending
- Attack
- 20
- Damage
- 2d10+9 electricity plus involuntary reaction
Abilities
- Top
- Name
- Thoughtsense
- Traits
- divination
- mental
- occult
- Entries
- The raw nerve senses all non-mindless creatures at the listed range.
- Bot
- Name
- Accelerating Inquest
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- detection
- divination
- occult
- Entries
- The raw nerve mentally probes a creature within 100 feet, attempting an Occultism check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.
- Name
- Float
- Entries
- A raw nerve floats a few inches from the ground. As such, it can ignore difficult terrain||3|terrain.
- Name
- Involuntary Reaction
- Entries
- A creature struck by a raw nerve's nerve ending strike must succeed at a 26 Reflex saving throw or be unable to use reactions until the start of its next turn.
- Name
- Synaptic Overload
- Activity
- Number
- 3
- Unit
- action
- Traits
- enchantment
- incapacitation
- mental
- occult
- Entries
- The raw nerve releases a burst of mental energy in a 30-foot cone, dealing 4d12 mental damage to each creature in the cone (23 Will save).
- Type
- successDegree
- Entries
- Critical Success
- The creature takes no damage.
- Success
- The creature takes half damage.
- Failure
- The creature takes full damage and is stunned||stunned 1.
- Critical Failure
- The creature takes double damage and is stunned||stunned 2.
Background
Lore
No lore provided.