Monster Dossier

Ravener

Ravener is a fantasy monster entry from source B2.

Level 21

Traits

rarecegargantuandragonfireundead

Rules & statistics

Monster Profile

Perception

37

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    smoke vision
  • Name
    soulsense
    Range
    60

Languages

Languages
  • abyssal
  • common
  • draconic
  • dwarven
  • jotun
  • necril
  • orcish

Skills

Acrobatics
32
Arcana
37
Athletics
39
Deception
38
Diplomacy
38
Intimidation
40
Stealth
35

Ability Mods

Str
9
Dex
5
Con
9
Int
5
Wis
6
Cha
8

Defenses

Ac
47
Saving Throws
Fort
38
Ref
34
Will
37
Hp
  • Hp
    500
    Abilities
    • negative healing
Immunities
  • fire
  • poison
  • death effects
  • disease
  • paralyzed
  • sleep
Weaknesses
  • Amount
    20
    Name
    cold
  • Amount
    20
    Name
    good

Speed

Walk
60
Fly
180

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    39
    Traits
    • fire
    • magical
    • reach
    Damage
    4d10+17 piercing plus 3d6 fire and 2d6 negative
    Types
    • fire
    • negative
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    39
    Traits
    • agile
    • magical
    • reach
    Damage
    4d8+17 slashing plus 2d6 negative
    Types
    • negative
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    37
    Traits
    • magical
    • reach
    Damage
    4d10+15 slashing plus 2d6 negative
    Types
    • negative
    • slashing
  • Range
    Melee
    Name
    wing
    Attack
    37
    Traits
    • agile
    • magical
    • reach
    Damage
    3d8+15 slashing plus 2d6 negative
    Types
    • negative
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    44
    Entry
    4
    Spells
    • Name
      suggestion
      Amount
      at will
    8
    Spells
    • Name
      wall of fire
      Amount
      at will

Abilities

Top
  • Entries
    • Smoke doesn't impair an ancient red ravener's vision; it ignores the concealed condition from smoke.
    Name
    Smoke Vision
Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 90 feet, 42
    Name
    Cowering Fear
  • Traits
    • arcane
    • aura
    • evocation
    • fire
    Entries
    • 10 feet, 4d6 fire damage (41 basic Reflex save)
    Name
    Dragon Heat
  • Entries
    • 200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
    Name
    Soul Ward
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Jaws only.
    Name
    Attack of Opportunity
  • Traits
    • divine
    • necromancy
    Trigger
    The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward;
    Activity
    Number
    1
    Unit
    free
    Entries
    • The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate.
    Name
    Discorporate
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • abjuration
    • arcane
    Trigger
    A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet
    Entries
    • The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster.
    Name
    Redirect Fire
Bot
  • Activity
    Number
    1
    Unit
    free
    Traits
    • death
    • divine
    • necromancy
    Trigger
    A living creature within 30 feet of the ravener dies
    Entries
    • The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a 44 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The ravener tears off a small chunk of the creature's soul. If the victim is restored to life, they are drained 1 in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature's level.
      Failure
      As success, but the creature's soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature's level.
      Critical Failure
      As failure, but the ravener devours the entire soul. The victim can't be restored to life as long as the ravener exists except via a 10th-level effect such as miracle or wish, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature's level.
    Name
    Consume Soul
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • concentrate
    • transmutation
    Entries
    • The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.
    Name
    Manipulate Flames
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • evocation
    • fire
    Entries
    • The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 persistent damage||persistent negative damage (44 basic Reflex save). A creature that fails its save is also drained 1 (or drained 2 on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds.
    Name
    Ravenous Breath Weapon
  • Entries
    • The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strike|Strikes, the target must succeed on a Fortitude save or gain the drained 1 condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.
    Name
    Vicious Criticals

Background

Lore

No lore provided.