Monster Dossier

Rancorous Priesthood

Rancorous Priesthood is a fantasy monster entry from source B3.

Level 11

Traits

cegargantuanhumanoidtroop

Rules & statistics

Monster Profile

Perception

21

Languages

Languages
  • abyssal
  • common

Skills

Athletics
22
Intimidation
21
Religion
22

Ability Mods

Str
7
Dex
2
Con
6
Int
2
Wis
5
Cha
4

Defenses

Ac
31
Saving Throws
Fort
23
Ref
17
Will
22
Hp
  • Hp
    195
Weaknesses
  • Name
    area

Speed

Walk
25

Spellcasting

  • Type
    Spontaneous
    Tradition
    divine
    DC
    27
    Attack
    19
    Entry
    0
    Level
    6
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      divine lance
      Notes
      • chaos or evil
    5
    Slots
    3
    Spells
    • Name
      burning hands
    • Name
      fireball
    • Name
      hurtling stone
    6
    Slots
    2
    Spells
    • Name
      cry of destruction
    • Name
      destructive aura

Abilities

Mid
  • Traits
    • page 306
    Name
    Troop Defenses
Bot
  • Activity
    Number
    1
    Unit
    action
    Name
    Form Up
  • Entries
    • Whenever the troop Stride||Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.
    • This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain||3|terrain, the extra movement cost applies to the whole troop.
    Name
    Troop Movement
  • Entries
    • When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone.
    • When Cast a Spell||Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
    Name
    Troop Spellcasting
  • Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The members of the mob wildly swing their weapons—primarily greataxes—in a chaotic attack at each enemy adjacent to the troop (27 basic Reflex save). The damage depends on the number of actions. 1 1d12+2 slashing damage 2 2d12+9 slashing damage 3 3d12+9 slashing damage.
    Name
    Wild Swing

Background

Lore

No lore provided.