Monster Dossier
Raja Rakshasa
Raja Rakshasa is a fantasy monster entry from source B1.
Traits
lemediumfiendrakshasa
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
Languages
- Languages
- common
- infernal
- undercommon
Skills
- Deception
- 23
- Diplomacy
- 21
- Intimidation
- 21
- Occultism
- 18
- Performance
- 19
- Stealth
- 20
Ability Mods
- Str
- 4
- Dex
- 6
- Con
- 4
- Int
- 2
- Wis
- 1
- Cha
- 5
Items
- kukri||+1 weapon potency||striking|
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 19
- Ref
- 21
- Will
- 18
- Abilities
- +2 status to all saves vs. magic
- +3 status to all saves vs. divine magic
- Hp
- Hp
- 155
- Weaknesses
- Amount
- 10
- Name
- good
- Resistances
- Amount
- 10
- Name
- physical
- Note
- except piercing
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- kukri
- Attack
- 23
- Traits
- agile
- finesse
- magical
- trip
- Damage
- 2d6+10 slashing
- Types
- slashing
- Range
- Melee
- Name
- fangs
- Attack
- 20
- Traits
- agile
- magical
- Damage
- 2d12+10 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 22
- Traits
- agile
- finesse
- magical
- Damage
- 2d8+10 slashing
- Types
- slashing
Spellcasting
- Type
- Spontaneous
- Tradition
- occult
- DC
- 31
- Entry
- 0
- Level
- 5
- Spells
- Name
- detect magic
- Name
- ghost sound
- Name
- mage hand
- Name
- read aura
- Name
- sigil
- 1
- Slots
- 4
- Spells
- Name
- charm
- Name
- illusory object
- Name
- item facade
- 2
- Slots
- 4
- Spells
- Name
- blur
- Name
- hideous laughter
- Name
- invisibility
- 3
- Slots
- 4
- Spells
- Name
- clairaudience
- Name
- dispel magic
- Name
- nondetection
- Name
- vampiric touch
- 4
- Slots
- 4
- Spells
- Name
- clairvoyance
- Name
- dispel magic
- Name
- fly
- Name
- suggestion
- 5
- Slots
- 3
- Spells
- Name
- dispel magic
- Name
- hallucination
- Name
- shadow blast
- Type
- Innate
- Tradition
- occult
- DC
- 31
- Entry
- 3
- Spells
- Name
- mind reading
- Amount
- at will
Abilities
- Mid
- Name
- Scoff at the Divine
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within 30 feet casts a divine spell or uses a divine ability.
- Requirements
- The raja rakshasa has an unexpended spell slot that can be used to cast dispel magic.
- Entries
- The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. The raja rakshasa can't Scoff at the Divine for 1d4 rounds.
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strike||Strikes but might change the damage type its Strike||Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- enchantment
- mental
- occult
- Entries
- The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a 29 Will save or become sickened 1 (and stunned 1 on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.
- Name
- Disturbing Vision
Background
Lore
No lore provided.