Monster Dossier

Raerusorn Leviathan Faleivoum

Faleivoum the Sculptor's final form

Level 24

Traits

uniquelegargantuanaeonmonitor

Rules & statistics

Monster Profile

Perception

46

Senses

  • Name
    spatial sense

Languages

Languages
  • krialouk
  • morouvaem
  • moriakrik
  • utopian

Skills

Acrobatics
45
Athletics
48
Intimidation
45
Demiplane lore
48

Ability Mods

Str
12
Dex
9
Con
10
Int
8
Wis
8
Cha
7

Defenses

Ac
51
Saving Throws
Fort
46
Ref
38
Will
42
Abilities
  • +1 status to all saves vs. magical
  • +4 status to all saves vs. mental
Hp
  • Hp
    550
Immunities
  • death effects
  • disease
  • emotion
  • extradimensional
  • fear
  • keeper of the lighthouse
Resistances
  • Amount
    25
    Name
    electricity
  • Amount
    25
    Name
    mental
Weaknesses
  • Amount
    25
    Name
    chaotic

Speed

Walk
60
Fly
60

Attacks

  • Range
    Melee
    Name
    spatial pincers
    Attack
    43
    Traits
    • magical
    • reach
    • versatile
    Damage
    7d10+18 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tentacle
    Attack
    43
    Traits
    • agile
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    7d8+20 bludgeoning plus Improved Grab
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    warpspines
    Attack
    43
    Traits
    • agile
    • brutal
    • magical
    • propulsive
    • range increment
    • splash 4d6 piercing
    Damage
    4d6+12 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • Faleivoum instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding (generic)), even if the entrance to these spaces is within the Lighthouse.
    Name
    Spatial Sense
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • divine
    • teleportation
    Trigger
    A creature finishes moving, even if it moved using something other than a move action
    Entries
    • Faleivoum is the figurative and literal center of this world. As the triggering creature moves, space reasserts itself, teleporting Faleivoum to be in the same position relative to the creature as he was when the creature began its movement. If the space he would teleport into is occupied, he displaces the obstructing creature or object into the nearest available space.
    Name
    Center of the World
  • Entries
    • As Faleivoum, the Sculptor.
    Name
    Extraplanar Immunity
  • Entries
    • As Faleivoum, the Sculptor.
    Name
    Keeper of the Lighthouse
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • conjuration
    • divine
    • teleportation
    Trigger
    Faleivoum is targeted by a ranged Strike or spell attack roll
    Entries
    • Faleivoum opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged Strike with a +43 attack bonus. The Strike deals damage according to the triggering ability.
    Name
    Portal Redirection
Bot
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Faleivoum makes six Strike||Strikes. Any creature struck must succeed at a 46 Will save or be teleported to a location of Faleivoum's choice within 60 feet of him when the flurry is complete. The teleportation has the conjuration, divine, and teleportation traits.
    Name
    Dimensional Flurry
  • Traits
    • abjuration
    • divine
    Entries
    • Faleivoum's grasp extends across dimensions. Creatures grabbed by Faleivoum can't benefit from teleportation, extradimensional effects, or effects that would move them to a different plane.
    Name
    Dimensional Grasp
  • Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • divine
    Entries
    • With great regret, Faleivoum calls his masterpieces from the firmament to crash down upon his enemies. He flings four worldspheres to any four points within 500 feet. Each worldsphere deals 20d6 damage in a 40-foot burst (48 basic Reflex save). Faleivoum chooses the type of damage for each worldsphere, which can be any type he chooses, though each worldsphere must deal a different type of damage. On a failed save, the target is pushed to the edge of the burst. No matter how many overlapping explosions it's caught in, a creature can take damage from only one worldsphere per round. Faleivoum is immune to the damage dealt by his worldspheres.
    • Faleivoum can't use Mover of Worlds again for 1d4 rounds.
    Name
    Mover of Worlds
  • Activity
    Number
    1
    Unit
    action
    Entries
    • spatial pincers
    Name
    Rend

Background

Lore

No lore provided.