Monster Dossier
Raerusorn Leviathan Faleivoum
Faleivoum the Sculptor's final form
Traits
uniquelegargantuanaeonmonitor
Rules & statistics
Monster Profile
Perception
46
Senses
- Name
- spatial sense
Languages
- Languages
- krialouk
- morouvaem
- moriakrik
- utopian
Skills
- Acrobatics
- 45
- Athletics
- 48
- Intimidation
- 45
- Demiplane lore
- 48
Ability Mods
- Str
- 12
- Dex
- 9
- Con
- 10
- Int
- 8
- Wis
- 8
- Cha
- 7
Defenses
- Ac
- 51
- Saving Throws
- Fort
- 46
- Ref
- 38
- Will
- 42
- Abilities
- +1 status to all saves vs. magical
- +4 status to all saves vs. mental
- Hp
- Hp
- 550
- Immunities
- death effects
- disease
- emotion
- extradimensional
- fear
- keeper of the lighthouse
- Resistances
- Amount
- 25
- Name
- electricity
- Amount
- 25
- Name
- mental
- Weaknesses
- Amount
- 25
- Name
- chaotic
Speed
- Walk
- 60
- Fly
- 60
Attacks
- Range
- Melee
- Name
- spatial pincers
- Attack
- 43
- Traits
- magical
- reach
- versatile
- Damage
- 7d10+18 piercing
- Types
- piercing
- Range
- Melee
- Name
- tentacle
- Attack
- 43
- Traits
- agile
- magical
- reach
- Effects
- Improved Grab
- Damage
- 7d8+20 bludgeoning plus Improved Grab
- Types
- bludgeoning
- Range
- Ranged
- Name
- warpspines
- Attack
- 43
- Traits
- agile
- brutal
- magical
- propulsive
- range increment
- splash 4d6 piercing
- Damage
- 4d6+12 piercing
- Types
- piercing
Abilities
- Top
- Entries
- Faleivoum instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding (generic)), even if the entrance to these spaces is within the Lighthouse.
- Name
- Spatial Sense
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- divine
- teleportation
- Trigger
- A creature finishes moving, even if it moved using something other than a move action
- Entries
- Faleivoum is the figurative and literal center of this world. As the triggering creature moves, space reasserts itself, teleporting Faleivoum to be in the same position relative to the creature as he was when the creature began its movement. If the space he would teleport into is occupied, he displaces the obstructing creature or object into the nearest available space.
- Name
- Center of the World
- Entries
- As Faleivoum, the Sculptor.
- Name
- Extraplanar Immunity
- Entries
- As Faleivoum, the Sculptor.
- Name
- Keeper of the Lighthouse
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- conjuration
- divine
- teleportation
- Trigger
- Faleivoum is targeted by a ranged Strike or spell attack roll
- Entries
- Faleivoum opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged Strike with a +43 attack bonus. The Strike deals damage according to the triggering ability.
- Name
- Portal Redirection
- Bot
- Activity
- Number
- 3
- Unit
- action
- Entries
- Faleivoum makes six Strike||Strikes. Any creature struck must succeed at a 46 Will save or be teleported to a location of Faleivoum's choice within 60 feet of him when the flurry is complete. The teleportation has the conjuration, divine, and teleportation traits.
- Name
- Dimensional Flurry
- Traits
- abjuration
- divine
- Entries
- Faleivoum's grasp extends across dimensions. Creatures grabbed by Faleivoum can't benefit from teleportation, extradimensional effects, or effects that would move them to a different plane.
- Name
- Dimensional Grasp
- Activity
- Number
- 2
- Unit
- action
- Traits
- conjuration
- divine
- Entries
- With great regret, Faleivoum calls his masterpieces from the firmament to crash down upon his enemies. He flings four worldspheres to any four points within 500 feet. Each worldsphere deals 20d6 damage in a 40-foot burst (48 basic Reflex save). Faleivoum chooses the type of damage for each worldsphere, which can be any type he chooses, though each worldsphere must deal a different type of damage. On a failed save, the target is pushed to the edge of the burst. No matter how many overlapping explosions it's caught in, a creature can take damage from only one worldsphere per round. Faleivoum is immune to the damage dealt by his worldspheres.
- Faleivoum can't use Mover of Worlds again for 1d4 rounds.
- Name
- Mover of Worlds
- Activity
- Number
- 1
- Unit
- action
- Entries
- spatial pincers
- Name
- Rend
Background
Lore
No lore provided.