Monster Dossier

Radiant Warden

Radiant Warden is a fantasy monster entry from source B2.

Level 17

Traits

uncommonngargantuanconstruct

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision

Skills

Arcana
32
Athletics
33
Occultism
32
Astronomy lore
36

Ability Mods

Str
9
Dex
6
Con
5
Int
6
Wis
5
Cha
0

Defenses

Ac
40
Saving Throws
Fort
32
Ref
29
Will
28
Hp
  • Hp
    300
Immunities
  • bleed
  • poison
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • necromancy
  • nonlethal attacks
  • paralyzed
  • sickened
  • unconscious
Resistances
  • Amount
    15
    Name
    mental
  • Amount
    15
    Name
    physical
    Note
    except adamantine

Speed

Walk
30
Fly
30

Attacks

  • Range
    Melee
    Name
    hammer
    Attack
    32
    Traits
    • magical
    • reach
    • shove
    Effects
    • radiant blow
    Damage
    3d12+15 bludgeoning plus radiant blow
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    radiant beam
    Attack
    32
    Traits
    • magical
    • reach
    Damage
    4d10 force
    Types
    • force

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    38
    Entry
    5
    Spells
    • Name
      dimension door
      Amount
      at will
    7
    Spells
    • Name
      dimensional lock
    • Name
      prismatic spray
    8
    Spells
    • Name
      collective transposition
      Amount
      3
    • Name
      scintillating pattern
    9
    Spells
    • Name
      teleport

Abilities

Mid
  • Traits
    • abjuration
    • aura
    • occult
    Entries
    • 60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a 38 Will save or become sickened 1 and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1.
    Name
    Gatekeeper Aura
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on Deception checks and DCs to convincingly pass as such a machine.
    Name
    Orrery
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • force
    • occult
    Entries
    • The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force damage (38 basic Reflex save). The radiant warden can't use Radiant Blast for 1d4 rounds.
    Name
    Radiant Blast
  • Entries
    • When a creature is hit by the radiant warden's hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a 38 Will save; on a failure, the creature can't use any teleportation effects for 1 minute.
    • On a critical failure, the creature is also permanently blinded.
    Name
    Radiant Blow

Background

Lore

No lore provided.