Monster Dossier
Radiant Warden
Radiant Warden is a fantasy monster entry from source B2.
Traits
uncommonngargantuanconstruct
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
Skills
- Arcana
- 32
- Athletics
- 33
- Occultism
- 32
- Astronomy lore
- 36
Ability Mods
- Str
- 9
- Dex
- 6
- Con
- 5
- Int
- 6
- Wis
- 5
- Cha
- 0
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 32
- Ref
- 29
- Will
- 28
- Hp
- Hp
- 300
- Immunities
- bleed
- poison
- death effects
- disease
- doomed
- drained
- fatigued
- necromancy
- nonlethal attacks
- paralyzed
- sickened
- unconscious
- Resistances
- Amount
- 15
- Name
- mental
- Amount
- 15
- Name
- physical
- Note
- except adamantine
Speed
- Walk
- 30
- Fly
- 30
Attacks
- Range
- Melee
- Name
- hammer
- Attack
- 32
- Traits
- magical
- reach
- shove
- Effects
- radiant blow
- Damage
- 3d12+15 bludgeoning plus radiant blow
- Types
- bludgeoning
- Range
- Ranged
- Name
- radiant beam
- Attack
- 32
- Traits
- magical
- reach
- Damage
- 4d10 force
- Types
- force
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 38
- Entry
- 5
- Spells
- Name
- dimension door
- Amount
- at will
- 7
- Spells
- Name
- dimensional lock
- Name
- prismatic spray
- 8
- Spells
- Name
- collective transposition
- Amount
- 3
- Name
- scintillating pattern
- 9
- Spells
- Name
- teleport
Abilities
- Mid
- Traits
- abjuration
- aura
- occult
- Entries
- 60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a 38 Will save or become sickened 1 and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1.
- Name
- Gatekeeper Aura
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on Deception checks and DCs to convincingly pass as such a machine.
- Name
- Orrery
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- force
- occult
- Entries
- The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force damage (38 basic Reflex save). The radiant warden can't use Radiant Blast for 1d4 rounds.
- Name
- Radiant Blast
- Entries
- When a creature is hit by the radiant warden's hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a 38 Will save; on a failure, the creature can't use any teleportation effects for 1 minute.
- On a critical failure, the creature is also permanently blinded.
- Name
- Radiant Blow
Background
Lore
No lore provided.