Monster Dossier

Quoppopak

Quoppopak is a fantasy monster entry from source B2.

Level 11

Traits

nelargeaberrationaquatic

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    low-light vision

Languages

Languages
  • aquan

Skills

Acrobatics
23
Athletics
22
Stealth
23

Ability Mods

Str
7
Dex
6
Con
5
Int
-2
Wis
5
Cha
0

Defenses

Ac
31
Saving Throws
Fort
22
Ref
23
Will
18
Hp
  • Hp
    195

Speed

Walk
15
Swim
40
Water glide
30

Attacks

  • Range
    Melee
    Name
    beak
    Attack
    24
    Traits
    • reach
    Damage
    3d8+13 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tentacle
    Attack
    24
    Traits
    • agile
    • reach
    Effects
    • Grab
    Damage
    2d8+13 bludgeoning plus Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    ventral tube
    Attack
    24
    Traits
    • reach
    Damage
    2d6+13 slashing plus 1d6 persistent damage||persistent bleed
    Types
    • persistent
    • slashing
  • Range
    Ranged
    Name
    water jet
    Attack
    23
    Traits
    • range
    • water
    Damage
    2d6+13 bludgeoning plus
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tentacle only.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Requirements
    The quoppopak's ventral tube is in water
    Entries
    • The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strike||Strikes hits, the creature must attempt a 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature sickened 1 as its internal organs fill with water (double damage and sickened 2 on a critical failure).
    Name
    Flooding Thrust
  • Activity
    Number
    1
    Unit
    action
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The quoppopak makes two tentacle Strike||Strikes against the same creature. These Strike||Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
    Name
    Tentacle Stab
  • Entries
    • The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.
    Name
    Water Glide

Background

Lore

No lore provided.