Monster Dossier
Quoppopak
Quoppopak is a fantasy monster entry from source B2.
Traits
nelargeaberrationaquatic
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- low-light vision
Languages
- Languages
- aquan
Skills
- Acrobatics
- 23
- Athletics
- 22
- Stealth
- 23
Ability Mods
- Str
- 7
- Dex
- 6
- Con
- 5
- Int
- -2
- Wis
- 5
- Cha
- 0
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 22
- Ref
- 23
- Will
- 18
- Hp
- Hp
- 195
Speed
- Walk
- 15
- Swim
- 40
- Water glide
- 30
Attacks
- Range
- Melee
- Name
- beak
- Attack
- 24
- Traits
- reach
- Damage
- 3d8+13 piercing
- Types
- piercing
- Range
- Melee
- Name
- tentacle
- Attack
- 24
- Traits
- agile
- reach
- Effects
- Grab
- Damage
- 2d8+13 bludgeoning plus Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- ventral tube
- Attack
- 24
- Traits
- reach
- Damage
- 2d6+13 slashing plus 1d6 persistent damage||persistent bleed
- Types
- persistent
- slashing
- Range
- Ranged
- Name
- water jet
- Attack
- 23
- Traits
- range
- water
- Damage
- 2d6+13 bludgeoning plus
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Tentacle only.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The quoppopak's ventral tube is in water
- Entries
- The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strike||Strikes hits, the creature must attempt a 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature sickened 1 as its internal organs fill with water (double damage and sickened 2 on a critical failure).
- Name
- Flooding Thrust
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The quoppopak makes two tentacle Strike||Strikes against the same creature. These Strike||Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
- Name
- Tentacle Stab
- Entries
- The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.
- Name
- Water Glide
Background
Lore
No lore provided.