Monster Dossier
Quickling
Quickling is a fantasy monster entry from source B2.
Traits
uncommoncesmallfey
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- low-light vision
Languages
- Languages
- aklo
- common
- sylvan
Skills
- Acrobatics
- 13
- Crafting
- 8
- Deception
- 8
- Nature
- 8
- Stealth
- 11
- Survival
- 6
- Thievery
- 11
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 1
- Int
- 3
- Wis
- 1
- Cha
- 3
Items
- lethargy poison (3 doses)
- shortsword
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 6
- Ref
- 13
- Will
- 8
- Hp
- Hp
- 25
- Weaknesses
- Amount
- 5
- Name
- cold iron
Speed
- Walk
- 100
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 11
- Traits
- agile
- finesse
- versatile
- Effects
- lethargy poison
- Damage
- 1d6+2 piercing plus lethargy poison
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 20
- Entry
- 0
- Level
- 2
- Spells
- Name
- dancing lights
- Name
- prestidigitation
- 1
- Spells
- Name
- ventriloquism
- 2
- Spells
- Name
- shatter
Abilities
- Mid
- Entries
- The quickling takes a –2 status penalty to saving throws against effects that cause the slowed condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become sickened 1 for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.
- Name
- Slow Susceptibility
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The quickling is targeted by a Strike
- Entries
- The quickling darts aside, gaining a +2 circumstance bonus to AC, then Stride||Strides up to half their Speed after the Strike resolves.
- Name
- Can't Catch Me
- Bot
- Entries
- The quickling's Strike||Strikes deal an extra 1d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
- Entries
- The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.
- Name
- Supernatural Speed
Background
Lore
No lore provided.