Monster Dossier

Quetz Couatl

Quetz Couatl is a fantasy monster entry from source B2.

Level 10

Traits

uncommonlglargebeastcouatl

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision
  • Name
    detect alignment

Languages

Languages
  • celestial
  • common
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
16
Arcana
19
Diplomacy
22
Nature
22
Occultism
19
Religion
22
Survival
16

Ability Mods

Str
7
Dex
3
Con
5
Int
6
Wis
5
Cha
5

Defenses

Ac
30
Saving Throws
Fort
19
Ref
19
Will
21
Hp
  • Hp
    175

Speed

Walk
15
Fly
50

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Traits
    • magical
    Effects
    • quetz couatl venom
    • Grab
    Damage
    2d10+13 piercing plus quetz couatl venom and Grab
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    29
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    3
    Spells
    • Name
      mind reading
      Amount
      at will
    4
    Spells
    • Name
      charm
    • Name
      gaseous form
    5
    Spells
    • Name
      breath of life
    • Name
      divine wrath
    7
    Spells
    • Name
      ethereal jaunt
      Amount
      at will
    • Name
      plane shift
      Notes
      • self only
    Constant

Abilities

  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d10+7 bludgeoning, 29
    Name
    Greater Constrict
  • Type
    affliction
    Name
    Quetz Couatl Venom
    Traits
    • poison
    Note
    A quetz couatl's venom deals good damage rather than poison damage to fiends
    DC
    29
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      2d6 poison damage and enfeebled 1
      Duration
      1 round
    • Stage
      2
      Entry
      2d8 poison damage, enfeebled 1, and flat-footed
      Duration
      1 round
    • Stage
      3
      Entry
      2d10 poison damage, enfeebled 2, and flat-footed
      Duration
      1 round
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • enchantment
    • incapacitation
    • mental
    • visual
    Entries
    • The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a 29 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.
      Success
      The creature is dazzled for 1 round.
      Failure
      The creature is dazzled for 1 minute.
      Critical Failure
      As failure, but if the creature is evil, it is also stunned 3.
    Name
    Radiant Wings
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The quetz couatl has a
    Entries
    • Medium or smaller creature grabbed or restrained in its jaws; The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses.
    Name
    Wrap in Coils
  • Entries
    • Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space.
    Name
    Greater

Background

Lore

No lore provided.