Monster Dossier
Quetz Couatl
Quetz Couatl is a fantasy monster entry from source B2.
Traits
uncommonlglargebeastcouatl
Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
- Name
- detect alignment
Languages
- Languages
- celestial
- common
- draconic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 16
- Arcana
- 19
- Diplomacy
- 22
- Nature
- 22
- Occultism
- 19
- Religion
- 22
- Survival
- 16
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 5
- Int
- 6
- Wis
- 5
- Cha
- 5
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 19
- Ref
- 19
- Will
- 21
- Hp
- Hp
- 175
Speed
- Walk
- 15
- Fly
- 50
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- magical
- Effects
- quetz couatl venom
- Grab
- Damage
- 2d10+13 piercing plus quetz couatl venom and Grab
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 29
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 3
- Spells
- Name
- mind reading
- Amount
- at will
- 4
- Spells
- Name
- charm
- Name
- gaseous form
- 5
- Spells
- Name
- breath of life
- Name
- divine wrath
- 7
- Spells
- Name
- ethereal jaunt
- Amount
- at will
- Name
- plane shift
- Notes
- self only
- Constant
Abilities
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d10+7 bludgeoning, 29
- Name
- Greater Constrict
- Type
- affliction
- Name
- Quetz Couatl Venom
- Traits
- poison
- Note
- A quetz couatl's venom deals good damage rather than poison damage to fiends
- DC
- 29
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 2d6 poison damage and enfeebled 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d8 poison damage, enfeebled 1, and flat-footed
- Duration
- 1 round
- Stage
- 3
- Entry
- 2d10 poison damage, enfeebled 2, and flat-footed
- Duration
- 1 round
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- enchantment
- incapacitation
- mental
- visual
- Entries
- The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a 29 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.
- Success
- The creature is dazzled for 1 round.
- Failure
- The creature is dazzled for 1 minute.
- Critical Failure
- As failure, but if the creature is evil, it is also stunned 3.
- Name
- Radiant Wings
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The quetz couatl has a
- Entries
- Medium or smaller creature grabbed or restrained in its jaws; The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses.
- Name
- Wrap in Coils
- Entries
- Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space.
- Name
- Greater
Background
Lore
No lore provided.