Monster Dossier

Queen Sluagh

Queen Sluagh is a fantasy monster entry from source BotD.

Level 18

Traits

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Rules & statistics

Monster Profile

Perception

31

Senses

  • Name
    greater darkvision
  • Name
    soulscent
    Range
    Unit
    feet
    Number
    200
    Type
    precise

Languages

Languages
  • aklo
  • common
  • necril
  • sylvan
Abilities
  • voice of the soul

Skills

Acrobatics
29
Athletics
35
Deception
30
Intimidation
32
Stealth
29
Survival
31

Ability Mods

Str
9
Dex
5
Con
9
Int
7
Wis
7
Cha
4

Defenses

Ac
41
Saving Throws
Fort
35
Ref
27
Will
33
Hp
  • Hp
    417
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • sleep
Weaknesses
  • Name
    cold iron
    Amount
    15
  • Name
    positive
    Amount
    10

Speed

Walk
30
Fly
80

Attacks

  • Range
    Melee
    Traits
    • reach
    Name
    proboscis
    Attack
    35
    Damage
    3d10+17 piercing plus Improved Grab
  • Range
    Melee
    Traits
    • agile
    • magical
    Name
    claw
    Attack
    35
    Damage
    3d10+17 slashing
  • Range
    Ranged
    Traits
    • magical
    • negative
    • range
    Name
    negative ray
    Attack
    31
    Damage
    7d8 negative

Spellcasting

  • Tradition
    primal
    Type
    Innate
    DC
    41
    Entry
    0
    Level
    9
    Spells
    • Name
      ghost sound
    2
    Spells
    • Name
      invisibility
      Amount
      at will
    7
    Spells
    • Name
      visions of danger
      Notes
      • a swarm of sluagh reapers
    9
    Spells
    • Name
      overwhelming presence

Abilities

Top
  • Name
    Soulscent
    Traits
    • divination
    • occult
    Entries
    • As sluagh reaper.
  • Name
    Voice of the Soul
    Entries
    • A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to Lie, with a +4 circumstance bonus.
Mid
  • Name
    Frightful Presence
    Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 120 feet, 37
Bot
  • Name
    Call of the Damned
    Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    Entries
    • The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls 2d4 sluagh reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.
  • Name
    Eat Soul
    Activity
    Number
    2
    Unit
    action
    Traits
    • necromancy
    • occult
    Entries
    • The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a 41 Fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as wish.
  • Name
    Ghostly Swoop
    Activity
    Number
    1
    Unit
    action
    Entries
    • As sluagh reaper.
  • Name
    Soul Theft
    Activity
    Number
    1
    Unit
    action
    Traits
    • occult
    • necromancy
    • negative
    Requirements
    The queen has a creature grabbed or restrained with her proboscis
    Entries
    • The queen devours a portion of the creature's soul and steals some of its ability. The creature takes 5d8 negative damage (41 Fortitude save). The queen gains temporary HP equal to the total amount of HP the target loses, including any HP lost from being drained.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature is unaffected.
      Success
      • The creature takes half damage and is drained||drained 1.
      Failure
      • The creature takes full damage and is drained||drained 1 and doomed||doomed 1. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate level and expends one of the creature's spell slots of that level. If she steals training, she chooses Perception, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a –2 status penalty. The queen can have any number of stolen abilities, but only one from each creature.
      Critical Failure
      • As failure, but double damage.

Background

Lore

No lore provided.