Monster Dossier
Quatoid
Quatoid is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
Languages
- Languages
- aquan
- common
Skills
- Athletics
- 15
- Diplomacy
- 12
- Occultism
- 17
- Society
- 17
- Stealth
- 13
- Elemental lore
- 17
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 0
- Int
- 4
- Wis
- 3
- Cha
- 1
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 13
- Ref
- 15
- Will
- 18
- Hp
- Hp
- 120
- Immunities
- bleed
- poison
- paralyzed
- sleep
- Resistances
- Amount
- 5
- Name
- bludgeoning
- Amount
- 5
- Name
- fire
Speed
- Walk
- 25
- Swim
- 25
Attacks
- Range
- Melee
- Name
- tentacle
- Attack
- 16
- Traits
- reach
- Effects
- Grab
- Damage
- 2d12+6 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 27
- Attack
- 17
- Entry
- 2
- Spells
- Name
- hydraulic push
- Amount
- at will
Abilities
- Mid
- Traits
- aura
- emotion
- mental
- visual
- Entries
- 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.
- Name
- Calming Bioluminescence
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d12+6 bludgeoning, 25
- Name
- Constrict
Background
Lore
No lore provided.