Monster Dossier

Quatoid

Quatoid is a fantasy monster entry from source B1.

Level 7

Traits

lnsmallaquaticelementalwater

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Languages

Languages
  • aquan
  • common

Skills

Athletics
15
Diplomacy
12
Occultism
17
Society
17
Stealth
13
Elemental lore
17

Ability Mods

Str
4
Dex
2
Con
0
Int
4
Wis
3
Cha
1

Defenses

Ac
25
Saving Throws
Fort
13
Ref
15
Will
18
Hp
  • Hp
    120
Immunities
  • bleed
  • poison
  • paralyzed
  • sleep
Resistances
  • Amount
    5
    Name
    bludgeoning
  • Amount
    5
    Name
    fire

Speed

Walk
25
Swim
25

Attacks

  • Range
    Melee
    Name
    tentacle
    Attack
    16
    Traits
    • reach
    Effects
    • Grab
    Damage
    2d12+6 bludgeoning plus Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    27
    Attack
    17
    Entry
    2
    Spells
    • Name
      hydraulic push
      Amount
      at will

Abilities

Mid
  • Traits
    • aura
    • emotion
    • mental
    • visual
    Entries
    • 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.
    Name
    Calming Bioluminescence
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d12+6 bludgeoning, 25
    Name
    Constrict

Background

Lore

No lore provided.