Monster Dossier
Quasit
Quasit is a fantasy monster entry from source B1.
Traits
cetinydemonfiend
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- common
- Abilities
- telepathy (touch)
Skills
- Acrobatics
- 7
- Arcana
- 4
- Deception
- 7
- Intimidation
- 5
- Religion
- 5
- Stealth
- 7
Ability Mods
- Str
- -1
- Dex
- 4
- Con
- 0
- Int
- 1
- Wis
- 2
- Cha
- 2
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 4
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 25
- Weaknesses
- Amount
- 3
- Name
- cold iron
- Amount
- 3
- Name
- good
Speed
- Walk
- 15
- Fly
- 35
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 9
- Traits
- agile
- evil
- finesse
- magical
- poison
- Effects
- quasit venom
- Damage
- 1d6-1 slashing plus 1d4 evil and quasit venom
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 17
- Entry
- 0
- Level
- 1
- Spells
- Name
- detect magic
- 1
- Spells
- Name
- fear
- 2
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 4
- Spells
- Name
- read omens
Abilities
- Top
- Entries
- When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.
- Name
- Abyssal Knowledge
- Mid
- Entries
- The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage.
- Name
- Virtue Aversion
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- healing
- necromancy
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The quasit restores 1d6 HP to itself.
- Name
- Abyssal Healing
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- Type
- list
- Items
- Bat echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; Melee fangs +7, Damage 1d4-1 piercing; Melee wing +7 (agile), Damage 1d4-1 bludgeoning
- Centipede Speed 10 feet, climb 10 feet; Melee mandibles +7 (poison), Damage 1 piercing plus 1d4 poison
- Toad scent (imprecise) 30 feet; Speed 5 feet; Melee jaws +7, Damage 1 bludgeoning
- Wolf size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet; Melee jaws +7, Damage 1d10-1 piercing plus Knockdown
- Name
- Change Shape
- Type
- affliction
- Name
- Quasit Venom
- Traits
- poison
- DC
- 17
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison
- Duration
- 1 round
- Stage
- 2
- Entry
- As stage 1
- Duration
- N/A
- Stage
- 3
- Entry
- 1d6 poison and slowed 1
- Duration
- 1 round
Background
Lore
No lore provided.