Monster Dossier

Quasit

Quasit is a fantasy monster entry from source B1.

Level 1

Traits

cetinydemonfiend

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • common
Abilities
  • telepathy (touch)

Skills

Acrobatics
7
Arcana
4
Deception
7
Intimidation
5
Religion
5
Stealth
7

Ability Mods

Str
-1
Dex
4
Con
0
Int
1
Wis
2
Cha
2

Defenses

Ac
17
Saving Throws
Fort
4
Ref
10
Will
7
Hp
  • Hp
    25
Weaknesses
  • Amount
    3
    Name
    cold iron
  • Amount
    3
    Name
    good

Speed

Walk
15
Fly
35

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    9
    Traits
    • agile
    • evil
    • finesse
    • magical
    • poison
    Effects
    • quasit venom
    Damage
    1d6-1 slashing plus 1d4 evil and quasit venom
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    17
    Entry
    0
    Level
    1
    Spells
    • Name
      detect magic
    1
    Spells
    • Name
      fear
    2
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • good only
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    4
    Spells
    • Name
      read omens

Abilities

Top
  • Entries
    • When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.
    Name
    Abyssal Knowledge
Mid
  • Entries
    • The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage.
    Name
    Virtue Aversion
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • healing
    • necromancy
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The quasit restores 1d6 HP to itself.
    Name
    Abyssal Healing
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • Type
      list
      Items
      • Bat echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; Melee fangs +7, Damage 1d4-1 piercing; Melee wing +7 (agile), Damage 1d4-1 bludgeoning
      • Centipede Speed 10 feet, climb 10 feet; Melee mandibles +7 (poison), Damage 1 piercing plus 1d4 poison
      • Toad scent (imprecise) 30 feet; Speed 5 feet; Melee jaws +7, Damage 1 bludgeoning
      • Wolf size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet; Melee jaws +7, Damage 1d10-1 piercing plus Knockdown
    Name
    Change Shape
  • Type
    affliction
    Name
    Quasit Venom
    Traits
    • poison
    DC
    17
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison
      Duration
      1 round
    • Stage
      2
      Entry
      As stage 1
      Duration
      N/A
    • Stage
      3
      Entry
      1d6 poison and slowed 1
      Duration
      1 round

Background

Lore

No lore provided.