Monster Dossier

Purrodaemon

Purrodaemon is a fantasy monster entry from source B2.

Level 18

Traits

nelargedaemonfiend

Rules & statistics

Monster Profile

Perception

33

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • common
  • daemonic
Abilities
  • telepathy 100 feet

Skills

Athletics
37
Intimidation
35
Religion
30
Stealth
34
Survival
33
Warfare lore
32

Ability Mods

Str
9
Dex
6
Con
7
Int
4
Wis
7
Cha
7

Items

  • +2 greater striking glaive
  • soul gem (2)
  • steeped weapon (7–10)

Defenses

Ac
43
Saving Throws
Fort
33
Ref
30
Will
29
Hp
  • Hp
    335
Immunities
  • bleed
  • death effects
Weaknesses
  • Amount
    15
    Name
    good

Speed

Walk
25
Fly
50

Attacks

  • Range
    Melee
    Name
    glaive
    Attack
    37
    Traits
    • deadly
    • evil
    • forceful
    • magical
    • reach
    Damage
    3d8+17 slashing plus 2d6 evil and 4d6 persistent damage||persistent bleed
    Types
    • evil
    • persistent
    • slashing
  • Range
    Ranged
    Name
    hurled weapon
    Attack
    35
    Traits
    • deadly
    • evil
    • magical
    • propulsive
    • range
    Damage
    2d10+12 piercing plus 1d6 evil and 4d6 persistent damage||persistent bleed
    Types
    • evil
    • persistent
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • good only
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    7
    Spells
    • Name
      flame strike
    • Name
      teleport
    9
    Spells
    • Name
      bind soul
    • Name
      blade barrier
    • Name
      chain lightning
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • evocation
    Entries
    • The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands.
    Name
    Hurl Weapon
  • Activity
    Number
    1
    Unit
    action
    Traits
    • evocation
    Requirements
    A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon
    Entries
    • The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon's body. If a creature is along this flight path, the purrodaemon can make a hurled weapon Strike against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature.
    Name
    Recall Weapon
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage.
    • If a purrodaemon Interacts to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon's fiendish power and becomes a +2 greater striking weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon's attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon's living body. A steeped weapon can be Disarmed.
    Name
    Steep Weapon
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The purrodaemon is hit with a weapon that deals piercing damage
    Requirements
    The purrodaemon has fewer than 10 weapons sheathed in their body
    Entries
    • The purrodaemon seizes the triggering weapon. The weapon's wielder must attempt a 40 Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's body as though the daemon had used Steep Weapon. an ability. Cacodaemons (Bestiary 70) are the most common also be created by spells like bind soul. If a daemon crushes a soul gem.
    Name
    Twist the Blade

Background

Lore

No lore provided.