Monster Dossier
Purrodaemon
Purrodaemon is a fantasy monster entry from source B2.
Traits
nelargedaemonfiend
Rules & statistics
Monster Profile
Perception
33
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy 100 feet
Skills
- Athletics
- 37
- Intimidation
- 35
- Religion
- 30
- Stealth
- 34
- Survival
- 33
- Warfare lore
- 32
Ability Mods
- Str
- 9
- Dex
- 6
- Con
- 7
- Int
- 4
- Wis
- 7
- Cha
- 7
Items
- +2 greater striking glaive
- soul gem (2)
- steeped weapon (7–10)
Defenses
- Ac
- 43
- Saving Throws
- Fort
- 33
- Ref
- 30
- Will
- 29
- Hp
- Hp
- 335
- Immunities
- bleed
- death effects
- Weaknesses
- Amount
- 15
- Name
- good
Speed
- Walk
- 25
- Fly
- 50
Attacks
- Range
- Melee
- Name
- glaive
- Attack
- 37
- Traits
- deadly
- evil
- forceful
- magical
- reach
- Damage
- 3d8+17 slashing plus 2d6 evil and 4d6 persistent damage||persistent bleed
- Types
- evil
- persistent
- slashing
- Range
- Ranged
- Name
- hurled weapon
- Attack
- 35
- Traits
- deadly
- evil
- magical
- propulsive
- range
- Damage
- 2d10+12 piercing plus 1d6 evil and 4d6 persistent damage||persistent bleed
- Types
- evil
- persistent
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- 7
- Spells
- Name
- flame strike
- Name
- teleport
- 9
- Spells
- Name
- bind soul
- Name
- blade barrier
- Name
- chain lightning
- Constant
- 6
- Spells
- Name
- true seeing
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- evocation
- Entries
- The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands.
- Name
- Hurl Weapon
- Activity
- Number
- 1
- Unit
- action
- Traits
- evocation
- Requirements
- A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon
- Entries
- The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon's body. If a creature is along this flight path, the purrodaemon can make a hurled weapon Strike against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature.
- Name
- Recall Weapon
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Entries
- The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage.
- If a purrodaemon Interacts to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon's fiendish power and becomes a +2 greater striking weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon's attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon's living body. A steeped weapon can be Disarmed.
- Name
- Steep Weapon
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The purrodaemon is hit with a weapon that deals piercing damage
- Requirements
- The purrodaemon has fewer than 10 weapons sheathed in their body
- Entries
- The purrodaemon seizes the triggering weapon. The weapon's wielder must attempt a 40 Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's body as though the daemon had used Steep Weapon. an ability. Cacodaemons (Bestiary 70) are the most common also be created by spells like bind soul. If a daemon crushes a soul gem.
- Name
- Twist the Blade
Background
Lore
No lore provided.