Monster Dossier
Promise Guard
Promise Guard is a fantasy monster entry from source AoA6.
Traits
rarelnmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
29
Languages
- Languages
- common
- draconic
Skills
- Athletics
- 33
- Diplomacy
- 30
- Intimidation
- 33
- Society
- 30
- Survival
- 28
- Zotaemorir lore
- 33
Ability Mods
- Str
- 8
- Dex
- 2
- Con
- 9
- Int
- 2
- Wis
- 3
- Cha
- 2
Items
- +2 greater striking longsword
- +2 greater resilient full plate
- greater sturdy shield (Hardness 15, HP 120, BT 60)
- +2 striking composite shortbow (20 arrows)
- potion of flying
Defenses
- Ac
- Std
- 43
- With shield raised
- 45
- Saving Throws
- Fort
- 32
- Ref
- 26
- Will
- 29
- Hp
- Hp
- 330
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- longsword
- Attack
- 38
- Traits
- magical
- versatile
- Damage
- 7d8+8 slashing
- Types
- slashing
- Range
- Ranged
- Name
- composite shortbow
- Attack
- 36
- Traits
- deadly
- magical
- propulsive
- range increment
- reload
- Damage
- 4d8+8 piercing
- Types
- piercing
Abilities
- Mid
- Entries
- A Promise guard always has their shield raised as if they had used the Raise a Shield action, as long as they meet that action's requirements.
- Name
- Promise Guard Stance
- Entries
- A Promise guard can use their Shield Block reaction to prevent damage to an adjacent ally.
- Name
- Shield Warden
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- A Promise guard can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit.
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Shield Block
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The Promise guard makes a Strike with their longsword, then attempts to push the target back. If the Strike hits, the target is flat-footed until the start of the guard's next turn, and the guard can automatically Shove the target, with the same benefits as the Shove action (including the critical success effect if the Strike was a critical hit). If the guard moves to follow the target, this movement doesn't trigger reactions. In addition, if the target has to stop moving because it would hit an object, it takes damage equal to the guard's Strength modifier.
- Name
- Shield Shove
- Activity
- Number
- 2
- Unit
- action
- Entries
- The Promise guard Stride||Strides up to double their Speed. If the guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
- Name
- Sudden Charge
Background
Lore
No lore provided.