Monster Dossier

Promise Guard

Promise Guard is a fantasy monster entry from source AoA6.

Level 17

Traits

rarelnmediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

29

Languages

Languages
  • common
  • draconic

Skills

Athletics
33
Diplomacy
30
Intimidation
33
Society
30
Survival
28
Zotaemorir lore
33

Ability Mods

Str
8
Dex
2
Con
9
Int
2
Wis
3
Cha
2

Items

  • +2 greater striking longsword
  • +2 greater resilient full plate
  • greater sturdy shield (Hardness 15, HP 120, BT 60)
  • +2 striking composite shortbow (20 arrows)
  • potion of flying

Defenses

Ac
Std
43
With shield raised
45
Saving Throws
Fort
32
Ref
26
Will
29
Hp
  • Hp
    330

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    longsword
    Attack
    38
    Traits
    • magical
    • versatile
    Damage
    7d8+8 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    composite shortbow
    Attack
    36
    Traits
    • deadly
    • magical
    • propulsive
    • range increment
    • reload
    Damage
    4d8+8 piercing
    Types
    • piercing

Abilities

Mid
  • Entries
    • A Promise guard always has their shield raised as if they had used the Raise a Shield action, as long as they meet that action's requirements.
    Name
    Promise Guard Stance
  • Entries
    • A Promise guard can use their Shield Block reaction to prevent damage to an adjacent ally.
    Name
    Shield Warden
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • A Promise guard can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit.
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Shield Block
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The Promise guard makes a Strike with their longsword, then attempts to push the target back. If the Strike hits, the target is flat-footed until the start of the guard's next turn, and the guard can automatically Shove the target, with the same benefits as the Shove action (including the critical success effect if the Strike was a critical hit). If the guard moves to follow the target, this movement doesn't trigger reactions. In addition, if the target has to stop moving because it would hit an object, it takes damage equal to the guard's Strength modifier.
    Name
    Shield Shove
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The Promise guard Stride||Strides up to double their Speed. If the guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
    Name
    Sudden Charge

Background

Lore

No lore provided.