Monster Dossier

Precentor

Precentor is a fantasy monster entry from source AoA3.

Level 16

Traits

uncommonlemediumfiendvelstrac

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision
  • Name
    detect magic
  • Name
    painsight
  • Name
    true seeing

Languages

Languages
  • common
  • infernal
  • shadowtongue

Skills

Acrobatics
27
Athletics
28
Deception
32
Diplomacy
34
Performance
34
Religion
30
Stealth
29
Torture lore
26

Ability Mods

Str
6
Dex
7
Con
3
Int
6
Wis
6
Cha
8

Defenses

Ac
39
Saving Throws
Fort
25
Ref
29
Will
30
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    295
    Abilities
    • regeneration 25 (deactivated by good or silver)
Immunities
  • cold
Weaknesses
  • Amount
    20
    Name
    good
  • Amount
    20
    Name
    silver

Speed

Walk
30
Fly
30
Speed Note
(from fly)

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    31
    Traits
    • agile
    • finesse
    • reach
    Damage
    4d10+6 slashing plus 1d6 persistent damage||persistent bleed
    Types
    • persistent
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    38
    Entry
    0
    Level
    8
    Spells
    • Name
      daze
    • Name
      sigil
    5
    Spells
    • Name
      sound burst
      Amount
      at will
    • Name
      synesthesia
      Amount
      at will
    8
    Spells
    • Name
      harm
    • Name
      plane shift
      Amount
      at will
      Notes
      • self only
      • to the Material or Shadow Plane only
    9
    Spells
    • Name
      wail of the banshee
    Constant
    6
    Spells
    • Name
      fly
    • Name
      true seeing
    8
    Spells
    • Name
      detect magic
    • Name
      mind blank

Abilities

Top
  • Traits
    • divination
    • divine
    Entries
    • A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions.
    Name
    Painsight
Mid
  • Traits
    • aura
    • divine
    • enchantment
    • mental
    • visual
    Entries
    • 30 feet. When a creature ends its turn in the aura, it must succeed at a 38 Will save or become doomed|CRB|doomed 1.
    Name
    Unnerving Gaze
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor's choir of screams are fascinated by each other and the precentor, and they can't use hostile actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor's saving throw DC and attack bonus.
    Name
    Assemble Choir
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • enchantment
    • mental
    • visual
    Entries
    • The precentor stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune until the start of the precentor's next turn.
    • In addition, if the creature was already doomed, on a failed save it sees the skin of its own body peel back, making it confused for as long as it remains doomed.
    Name
    Focus Gaze
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • emotion
    • enchantment
    • mental
    Entries
    • The precentor touches a creature within 10 feet, causing it to constantly scream in agony.
    • The target must attempt a 38 Will save. While the target is stupefied by this effect, its continual screams cause it to automatically fail Stealth checks.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target is stupefied|CRB|stupefied 1.
      Failure
      The target is stupefied|CRB|stupefied 3.
      Critical Failure
      The target is stupefied|CRB|stupefied 4. The target can attempt a new Will save at the start of each of its turns, reducing the stupefied condition by 1 on each successful save. If the target reduces its stupefied condition to 0 in this way, the target is no longer affected.
    Name
    Tormenting Touch

Background

Lore

No lore provided.